Mossflower Total War is a fan modification for Total War Medieval 2: Kingdoms being made by FleshEatingBeans and a small team of dedicated contributors. We aim to re-create the feeling of cult-classic Redwall novels by Brian Jacques in the medium of a civilization-building and tactical combat video game.

Report RSS BETA v0.3 is OUT! Playable campaign, many new units, EOP support!

Playable campaign, reworked strategic map, many new units and factions, pretty settlements, custom scripts and more!

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Download the new BETA here!
Please check out the README before playing!

Hello everyone! It's the cusp of a new year, and I am proud to present a playable, mostly stable beta of Mossflower: Total War! This one took about 7 months to produce. Art, bug fixing, coding, testing, and file loss were truly a challenge, but I've learned a lot and am somewhat optimistic about the future. Let's unwrap this one and see what's in the new version.

Expect more cosmetic patches in the near future, as well as bug fix ones if enough bugs is reported to warrant it.

In this beta, I finally managed to get the campaign map to work. So far, no scripts regulate the AI behaviour. Sometimes they behave like they are supposed to; sometimes they sit on their hands or spaz out. This really depends on random chance, in my experience. In the future, some forced invasion/garrison scripts may be required to balance out the experience; for now I mainly want to see how the campaign goes naturally.

The ""finished"" factions are Redwall and Cluny's Horde. They have plenty of units, some recruitment / cultural buildings, and are mostly active. Redwall is also the only one for now with custom character models. Lilygrove, GUOSIM and Gingivere generally function but lack unit variety, with more coming in the future. Finally, Salamandastron and Corsair Alliance are practically empty and mostly take up space.

The stratmap is mostly finished, with cosmetic touches coming in the future. I am pretty happy with how it turned out. Honestly, first year of development was taken up by the stratmap - this must be the 4th total iteration of it. Originally, we started with a hodgepodge of all the canon factions on a giant map; later that was scaled down to the recreation of the very first Redwall book.

I've also delved into scripting with the in-game language and LUA for the Engine Overhaul Project (EOP). The latter is a fantastic tool to jailbreak the game and do things that were previously unimaginable. To showcase this, I've designed a script that replaces the settlement models with winter ones when the season changes. You may need to hit "end turn" while overlooking a neutral settlement for the script to fire. Obviously, improvements are needed, but the proof-of-concept works.

Finally we tried our hands at voice acting. I couldn't find a way to import the recorded lines into the game, but once I do that - we have a fair bunch of material recorded already. Honestly the response from the community has been amazing on that front.

Aaaaand this is about it. I sincerely wish all of you a Happy New Year!
See you - possibly in the spring!

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Guest
Guest - - 690,117 comments

The mod doesn't even start

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FleshEatingBeans Author
FleshEatingBeans - - 48 comments

Have you followed instructions in the readme?

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fantasti
fantasti - - 18 comments

Ah ****! Missed the Released...
Still as exited as ever though!!

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FleshEatingBeans Author
FleshEatingBeans - - 48 comments

Thank you!

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