More Dynamic Mud
-Dirt/Mud surfaces now consist of different materials depending on depth.
The top layer is dry soil with damp soil underneath, thick mud below that, and loose sloshy mud even lower still. Finally super deep down is a mix of mud and clay.
-There are a total of 27 Particle types used over 7 variable situation dependant effects!
Spinning the wheels, sliding sideways, pushing mud and driving fast all create their own effect variations which combine with depth based particle choice to create LOTS of variation!
-Improved Water physics reduces vehicle weight when submerged, and creates much stronger force on flat surfaces in rapids to create truly challenging water crossings
-Improved Mud physics reduces grip while spinning wheels, and increases the force required to push vehicle bodies through mud to make things less arcadey.
-Particle effects for water interaction have been updated to fix some bad looking effects. Surf spray around the vehicle totally reworked so a visible line of foam forms along the vehicle edge. Spinning wheels while partially underwater now produces realistic "water wheels" instead of weird splash spots.
-Dynamic Objects such as Rocks and Mud chunks and fallen trees reworked to act much more realistic. Rocks no longer roll around because you looked at them, provide realistic traction and have realistic weight.
-Terrain Types and Overlay config's modified to maximise usage of MDM. Includes many custom maps (just the config files, not the maps)
-Static Object and Rock physics fixes for better traction
Weather change speed sped up 10x to test out the new progressive weather control system
There are 18 Preset Configurations (see below) in order of severity and the weather at any given moment "scales" up and down this range in moves no greater than 3 configurations. This creates progressive weather that doesn't jump oddly between the extreme ends of the scale.
Feature List so far :
Integrated and updated More Dynamic Mud
Sunny, Windy, Light Showers, Rain, Storm and Thunderstorm weather types with 3 variations each
Fully dynamic 360 degree variable wind system
Progressive weather control system
Wind generated floating debris or leaves depending on tree proximity and wind strength
Light, Medium and Heavy rain types with down spray and mist generation
Rain density and wind strength reduction around vehicle if surrounded by trees
Dirt/Dirt Chunks/Mud depths raise closer to the surface the more it rains, causing everything to get ALOT muddier when raining hard
Particle Effect scaling control system to prevent overloading and slowdown due to too many effects.
Custom Sound effects that scale with the weather
Keep an ear out for updates on this coming soon feature!
Complex update that increases variation further and improves realism along with splitting the mod into 2 parts to ensure full compatibility with all mods...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Version 3 and the final update for More Dynamic Mud brings full wheel spin implementation, an entire new dust system, better velocity and rotational based...
Huge improvements to the game made through complete reworking of Water and Mud physics, Dynamic objects, surface type definitions and object friction...
THIS VERSION IS OUT OF DATE - PLEASE VISIT FILE SECTION
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.