Bugfixes and new features while keeping the game as close to the unmodded game as possible.
Bugfixes and new features while keeping the game as close to the unmodded game as possible.
Installation:
Unpack the archive into your game directory "mordheim".
V1.0.4
- German localization complete.
- New objective daemonhunt.
- New objective gold rush.
- -R10 -P does not generate one of the new objectives at random while advancing days. Ensures compatibility with Paramod.
- "All five" objectives option available in skirmish. Not picked as random objective. Intended for competitive PvP.
- Change steal idol objective (part of crush their will) to succeed if enemy idol is in your cart or on one of your units. Intended for PvP. Both players must use the same setting. (default: disabled)
- Final story mission unlocks 11th unit slot and impressives occupy only one slot.
- If there are more units than spawn points, create one additional spawn point in front of the warband's wagon.
- Change exhibition default rating interval from 150 to 1050.
- Wyrdstone rush objective counter displays the number of collected items even if it exceeds the number of required items.
- Mission end screen displays collected gold and wyrdstone in exhibition.
- Mission end screen displays collected gold and wyrdstone for both warbands in PvP.
- Mission end screen displays result of optional objective in short form. Limited to marked for death, crush their will, wyrdstone rush, deamonhunt and gold rush. Uses first character of localized objective name as identifier.
- Wyrdstone sell price by faction levels reworked. Identical to Paramod.
- Reduces Chaos Ogre armour.
- Sneak attack deployment name changed from wagon to ambusher.
- Wyrdstone display in resources section counts wyrdstone collected by your warband only.
- Bugfix: Searchpoint display in resources section no loger counts dropped lootbags after save and reload.
- Bugfix: Unopened AI wagon receives new items during save and reload.
- Bugfix: Orange spawn locations in overview map turned out yellow. Purple was wrong as well.
- Bugfix: Game stutter during first critical hit. (maybe)
- Reorder body part colour names. Dark placed after non-dark equivalent. The following move to the end of the list: Leather for skaven, diety names for cult and red metal pieces for vampire and thrall.
- Activate hidden body part colours (only sisters have some):
sis_maiden_arml_armorh_02_dark_white,
sis_maiden_arml_armorh_02_grey,
sis_maiden_arml_armorh_02_white,
sis_maiden_armr_armorh_02_grey,
sis_maiden_handl_armorh_01_dark,
sis_maiden_handr_armorh_01_dark,
sis_matriarch_arml_armorl_01_brown,
sis_matriarch_arml_cloth_01_dark_green_cream,
sis_matriarch_arml_cloth_01_white_grey,
sis_matriarch_armr_armorl_01_brown,
sis_matriarch_armr_cloth_01_dark_green_cream,
sis_matriarch_body_cloth_01_dark_green_cream,
sis_matriarch_gear_loin_cloth_01_dark_green,
sis_novice_gear_loin_01_dark_cream_green,
sis_sister_gear_loin_armorh_01_white_grey,
sis_sister_gear_loin_cloth_01_cream_green,
sis_sister_legl_armorl_01_black,
sis_sister_legr_cloth_01_green,
sis_superior_legl_armorl_01_dark_white,
sis_superior_legr_armorl_01_dark_white,
sis_zealot_gear_loin_01_white_grey, (zealot = Purifier)
sis_zealot_helmet_helmet_01_brown,
- Hands (gloves) use correct light/dark colour; presets and otherwise. (Maiden, Matriarch, Sister Superior, Purifier, Witch Hunter Captain, Witch Hunter and Templar Knight).
- Bugfix: Units with skin selection option reverse order of body part colours.
- Bugfix: Sister light armour legs use different colours.
- Bugfix: Witch Hunter Captain heavy armour body colour names: 1 missing string.
- Bugfix: Magister clothes right leg slaanesh wrong. Now uses right dark purple.
- Bugfix: Templar Knight preset grey, white & black (dark) light armour both arms use non-existing colour.
- Bugfix: Thrall preset red & black (dark) heavy armour body and legs use non-existing colour.
- Bugfix: Possessed left hand: Missing texture in 4 of 5 colour variants.
- Add body part colour options by reading texture from external file.
- Add two dark belt variants for Novice.
- Add missing green left leg for Sister in clothing.
- Add missing verminkin gear loin light armour dark brown variant.
- Add missing light armour dark right hand for Purifier.
- Bugfix: Augur body clothing 2 blue & cream (dark) and white & grey (dark) use light instead of dark.
- Bugfix: Sister Superior light armour hands textures scaled and positioned wrong.
- Bugfix: Smuggler belt 02 green, red, white and yellow: dark and non-dark swapped.
- Colours of sister loin clothes now match their names.
- Move some of the code for colour variants and new textures from assembly-csharp.dll into GFXhelper___.dll.
V1.0.3
- Spawn locations in overview map colour coded by level (altitude).
- Reduced wyrdstone requirement for faction level up.
- Display overhead enemy stance icons. (default: disabled)
- Counter-attack timer changed from 5 seconds to 9 seconds.
- Bugfix: Game stutter during first critical hit. (Fix does not work.)
V1.0.2
- rank10PvP inkl. paramod localization and database.
V1.0.1
- Bugfix: Random missions on campaign maps now correctly use gameplay option "none".
- Bugfix:"Next Rank Bonus" texts match 12 reserve slots.
V1.0
- Frankenstein AI0.2 created by Steiner.
- 12 reserve slots instead of 8.
- Campaign maps are available as random missions. Up to one on any given day. Excludes the Great Library and the location of the active campaign mission if there is one.
- Roaming monsters (daemons and chaos ogre) use masterwork equipment and selected skills.
- Roaming monsters (daemons and chaos ogre) appear in hard missions.
- 46 regular units may appear as roaming units.
- Roaming units may spawn on outdoor wyrdstone locations between both wagons.
- Access to equipment tab during outsider training.
- AI does not mirror player warband. See file README_command_line_parameters.txt for details.
- AI warbands use all unlockable unit types.
- AI units use all customization options.
- Better allocation of attribute points for AI units.
- Ogre, Rat Ogre, Chaos Spawn and Chaos Ogre may enter buildings.
- Dramatis personae with its unique weapons unlocks as free outsider after the final campaign mission.
- Overhead deployment. Bugged in multiplayer. Use only against AI!
- Remember skirmish map settings and restore them if possible.
- Scouting section of mission select screen displays available AI warbands. (default: disabled)
- Mission description in mission select screen includes map name.
- Next/previous unit: Order of units changed.
- End mission screen has a 3rd column for looted items.
- Names of good runes use blue colour on masterwork items.
- Items and runes use their respective colour in all locations (e.g. 2nd weapon set during missions).
- Names for body parts in customization screen.
- Names for colour presets in customization screen.
- Selection (not activation) of end turn displays combat circle.
- Selection (not activation) of overwatch or entrenched displays overwatch range.
- Buff and debuff lists: Identical buffs and debuffs combine into one entry.
- More lines to display hit modifiers.
- More lines to display damage modifiers.
- Leader in main menu new game screen shouts after mouse click instead of mouse hoover.
- Skip intro movie. (default: disabled)
- Bugfix: Fake poison gas cloud.
- Bugfix: Item loss in backpack slots unlocked by +strength armour rune.
- Bugfix: Wagon wheels inside ground on some deployments.
- Bugfix: Add 4 missing strings.
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