Version 1.9z Changelog (Incomplete)
AI/Monsters
o New monster: Robot Grunt
o New monster: Xen Tree, Xen Spore Small, Xen Spore Medium, Xen Spore Large
o Fixed crash bug with houndeye and scientist
o Changed Human Grunt to the old-school low quality model armed with RPG
o Babygarg can now kick his enemies
o A Shock Trooper's shock will make the target it hit to glow (this also works if the victim already had a rendering, it store/save the current index's rendering (IF he have it) to set the a new one and restore the saved/stored one back)
o If a client/player get killed by a monster, it will print it into the console and able to log the event which will make it easier to detect with e.g AMX Mod X
o Voltigore now deal damage upon death to anyone close to the dead corpse
o Gargantuas death schedule now more similiar to the original Gargantua in Half-Life
o Alien Flock Flyer more optimized to improve the server resources
o Added no friendly fire support for Female Assassin
o Headcrab turns around a little faster from each attack it does
o Optimized HWGrunt to spin up and down at the right time
o Gonome and Voltigore is now able to "victory dance" which means they'll walk up to their dead enemy corpse and eat it to regain health
o Sniper Male Assassins now make a blood stream on hit
o Fixed constant calling for backup/help preventing monsters from attacking and just keep on alerting their comrades