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Monster Mod is server-side modification, developed as a Metamod plugin.

Report RSS Version 1.9w Changelog (Incomplete)

Version 1.9w Changelog (Incomplete) Monsters o New monster: Voltigore o New monster: Alien Flock Flyer o Updated HWGrunt attacking behavior and spins up his minigun a lot faster, adapted to the spin up sound o Fixed HWGrunt being able to fire without even spinning up his minigun o Decreased HWGrunts accuracy o Shock Trooper now also decide whether or not to crouch/stand when attacking to prevent them from firing into the obstacle in their way when they crouch, like sandbags e.g.

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Just to update you guys. Text this time!

Version 1.9w Changelog (Incomplete)

AI/Monsters
o New monster: Voltigore
o New monster: Alien Flock Flyer
o Updated HWGrunt attacking behavior and spins up his minigun a lot faster, adapted to the spin up sound
o Fixed HWGrunt being able to fire without even spinning up his minigun
o Decreased HWGrunts accuracy
o Shock Trooper now also decide whether or not to crouch/stand when attacking to prevent them from firing into the obstacle in their way when they crouch, like sandbags e.g.
o HWGrunt minigun fire position decide whether to shoot or not, if not - he moves until he get a clear sight to verify the bullet(s) will hit the enemy
o HWGrunt keep the minigun spinning when his enemy has died
o Shock Tiroopers now toss their impact spores at players, rather than throw them high into the air.
o Pit Drone's and Gonome eat fallen enemies to gain health
o Specified Shock Trooper's eye position to a static value to fix some model issues.
o Reworked on a bug with monsters not respawning after being killed
o All monster corpses fade slower
o Added no friendly fire support for Pit Drones, Barney, Otis
o Added friendly variation of HWGrunt
o Shock Trooper now search for cover from grenades
o Cockroaches can be squished
o Ichthyosaurs float on death, and stay around for up to 15 seconds - You can jump up on them as life rafts
o Monsters now take falling damage, falling into water deal no damage
o Decreased accuracy of Human Grunts MP5/9mmAR
o Friendly NPCs greeting the first player they see
o Fixed monsters pausing from a constant stream of damage
o HWGrunt now walks up to the enemy corpse
o HWGrunt trying to find cover from grenades in idle state
o Otis now spawning with a random head
o New Human Grunt model (I like the 'old school' rather than HD ones)
o Increased all monsters 'look' distance limit, Sniper Male Assassins and RPG Human Grunts have a much higher limit
o Monsters calling for backup/help through the whole map fixed
o Scientist forgive players when he hides for a few seconds from having taken damage from them
o Scientist stop following players if he just saw a enemy
o Monsters are able to gib players if they deal enough damage, e.g. Barnacle, Houndeye will always gib his enemies
o All monsters receive a frag point if he kill the enemy
o Shock Roach with a owner checks if his owner fade upon death, if he do - Shock Roach will fade too
o Removed Female Assassins transparent feature
o If a monster in idle state receive any damage, it will roam
o Slightly increased Gonome range attack animation to throw chunk a bit faster
o Shock Trooper fire his shock beams towards the direction his enemy is moving
o Modified Human Grunt and Male Assassins attack- and chasing behaviours
o All Human Grunts, HWGrunts, Male and Female Assassins do no longer hate monsters with Alien Military class
o Human Grunts, HWGrunts, Male and Female Assassins check within a distance limit to see if a monster is too close, if so he will focus on the closest one, e.g. if a headcrab is too close and there is a Alien Grunt a bit further away, he will focus on the headcrab first
o Fixed relationship crash bug with Barney and Otis
o Increased monster yaw speed
o Specified Heavy Weapon Grunt's eye position to a static value
o Male Sniper Assassins have a new reload animation; to the specified 'm40a1_reload' in the model already made by Gearbox
o Rocket Grunt fire his rocket towards the direction his enemy is moving
o Fixed a unknown bug with talking monsters somehow set a new model on a enemy when he speak to it, e.g. if a Scientist talked to a Barnacle, it let go from the roof and becomes a Barney suddenly
o Changed Shock Trooper's shock beam
o Gonome's secondary melee attack (bite) check if he hit his enemy or not, if not - he complete the task and start to chase him instead of continuing biting in the air
o Human Grunts and Male Assassins check if there are any friendly nearby the enemy before throwing or shooting a grenade to prevent them killing their friend(s)

Physics
o Monster corpses float in water

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no_bullets_for_me
no_bullets_for_me - - 99 comments

nice update man, hard work pays off!

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