Monster Hunt: Team MH Edition is a brand new update to the original MonsterHunt. It features all the same gameplay and features as the original, PLUS an entirely new gametype that allows 2 teams to compete against each other for the high-score. The feature list will include: -New "TeamMH" gametype that allows 2 teams to compete. It will play all of the current MH maps as well as new maps designed specifically for TeamMH. -New tools for map creation: various new scripts and monsters that will allow mappers to even further customize thier maps and add much needed variation to gameplay. scripts such as a custom camera actor for making cutscenes, and an AdvancedMonsterEnd trigger that allows mappers to change the win/lose conditions on their map, as well as many more. -updates to the original MH code, fixing various bugs. -Backwards compatible with the original MH, including ALL existing MH maps. Check out for more info Public Beta Out Now! This is made possible thanks...

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Whoops! Its been a little bit since I updated here. Ill be honest, development over the summer months has been slow to non-existant. Thats due entirely to the fact that I am a lazy bastard. So pretty much the only thing I have done since last update is Alpha test and work on 1 new feature. The good

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Whoops! Its been a little bit since I updated here. Ill be honest, development over the summer months has been slow to non-existant. Thats due entirely to the fact that I am a lazy bastard.

So pretty much the only thing I have done since last update is Alpha test and work on 1 new feature. The good news is that most of everything is running smoothly. Bots still need a bit of work, as they tend to generate log warnings when playing in TeamMH mode. But MHplus is working fine. The camera is as finished as it is going to get, and all of the new options are in place. I have even created a mod-menu for it.

The new feature that I have been slowly grinding away at is an Objectives Window. It is kind of like the one for Assault, except that it dosent take up the whole screen. Also, mappers will be able to add and remove objectives and screenshots from it by using triggers. Hopefully it should make some of those long and large maps a little less confusing. Unfortunately it is taking me a long time to make this one, as the Uwindow system is very new and different to me. I dont know yet if this will be ready for the beta release, but i will try.

On that note, I have finally chosen a date for the Beta. It will be released on November 26th, 2006. At that point, whether I am finished with it or not, I will release it to whoever wants to beta test. I have chosen that date because it was the date last year that I actually started coding this thing, and I figure 1 year is long enough a development time for a mod this size. Also, its my 21st birthday, so its kindof like a present to myself ;)

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