This mod intends to add various weapons from all around the globe to Misery mod, weapons of every stalker's dream. Suggestions, Feedbacks and points of view are very welcomed ! Have fun with these new toys !

Report RSS Misery : The Armed zone V1.6 Update version

Here is the third update release of the mod. V1.6 has several replaced models, new animations, and few new weapons. This update consists of two parts, you need them both in order to get it running, and this is an update version, you need v1.5 to be installed before installing this one.

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Misery : The Armed Zone V1.6

"Update version"


Here is the third update release of the mod. V1.6 has several replaced models, new animations, and few new weapons. This update consists of two parts, you need them both in order to get it running, and this is an update version, you need v1.5 to be installed before installing this one.

V1.6 toys Trading

This version has two parts, you need them both in order to get the mod running.

Download part 1 from here :
Misery : The Armed zone V1.6 Update version -Part1

Download part 2 from here :
Misery : The Armed zone V1.6 Update version -Part2

Download V1.5 from here : * highly recommended, you can't run v1.6 without 1.5*
Misery : The Armed zone V.1.5

Another new version with new stuff.

Here is what's new with the update

======================== ========================== ========================

*About 70 new weapon model, varies from replaced and newly added.*
*Now the total of all weapons modified in this mod is ~122, since V1.*

Fixes for 1.5 :

1-corrected the name of Vikhr "shortened version"
2-Both G36c are recon's profeciency now
3-fixed FN2000 and FR2000 profeciency
4-Both M1 Carbines are recon's profeciency now
5-Changed startup gear for all classes
6-MP5K handling and recoil are corrected for all classes
7-Implemented russian description for 1.5 weapons, huge thanks to SuperSanchous "descriptions still need work"
8-Thompson now has proper reloading animation
9-FN57 does not accept silencers without upgrade
10-added alligning corrections for several weapons for 4:3 monitors, great thanks to nervo82
11-GSH-18 has correct animations
12-9A-91 accepts 9x39 silencers
13-new icon for 9A-91
14-9A-91 can be found on NPCs now
15-SR-3M accepts 9x39 silencers and PSO scopes
16-lowered spawn rat for almost all the new weapons
17-corrected sight allignement for RPK-74

Removed weapons from 1.5 :

1-tactical VAL
2-tactical AKS
3-MAC-10
4-MP5/10
5-MP5A2 "frazier"
6-M82
7-Steppe eagle w/Acog
8-Black walther
9-white walther

--notice--
I had to remove the above weapons because they started to cause CTDs in the new update

Replacements for 1.5 :

1-new animations for all desert eagles
2-new animations and sounds for all M1935 "HPSA"
3-new animations for all beretta variants "KingFriday animations"
4-new model for 9A-91
5-new models and sounds for all Makarov pistols
6-new models and sounds for all mp5 variants
7-new models for all spas-12 variants
8-new model for FN57
9-new model for Aug-A1 with 3D scope
10-new model for AEK 971
11-new model for Cobra AEK971
12-new models for all AKS74, great thanks to niick
13-new model for M249 EOT
14-new model for M60
15-new model for 6P9 pistol
16-new models for all protecta variants
17-new model for APS pistol
18-new model for OC-33 pistol
19-new model for Tokarev pistol
20-new model for AWP
21-new model for the Scorpion
22-new model for UMP45
23-new models for all P99 variants
24-new animations for all W1300 shotguns "KingFriday animations"

1.6 new implementations :

1-AEK 971 with permanent 3D PSO scope
2-two types of HK MP7, one perma 3D Acog, the other with iron sights
3-PMM-12 pistol
4-M95 sniper "replaced the M82"
5-new camouflaged protecta with aimpoint sight "nimble's protecta"
6-Manurhin 96 "revolver"
7-all revolvers got new animations
8-Kedr submachine gun
9-Axe
10-M79 grenade launcher
11-M249 with attachable Acog scopes
12-mp5A3 with permanent 3D acog
13-MP5A3 with EOT "Frazier"
14-MP412 REX
15-Type 63
16-Hunting Rifle

Treasures :

Here are some hidden weapons in the three maps

Zaton :
-Axe, PMM-12, AEK919, SV98
Jupiter :
-9A-91, PPD40, MP5 Acog
Pripyat :
-M79, M16A4, G-18

New startup gear :

Assaulter : STG44 "new", Honored Makarov
Recon : 6P9 Pistol, Vihkr "shortened version"
Sniper : Decorated Mosin, Sawed off BM16 "restored gear due to balance breaking"

-------------------------
known bug :
-avoid installing the fire rate upgrade to the M95 and AWP Sniper rifles, it will make the bolt action animation glitches.
-some revolvers uses the protecta upgrade tree, this gives them the auto firing upgrade, but they don't use it in fact, this does not affect the game or the weapon at all, feel free to wether install the upgrade or not, it gives you more fire rate though :P
======================== ========================== ========================

That's all for now ! Have Fun !

Comments
InternetIan
InternetIan

>M82 removed

No .50 cal? Sad_Zoidberg.gif

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mp5lng Author
mp5lng

> M95 replaced the M82

A .12x7 cal ! Devil_face.gif

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zax1150
zax1150

Impressive just run through zaton on dark road (sniper)

checked ALL the stashes including the unlisted one in the far corner by the waste processing plant, but cannot find the SV98 was that the dark mode bug?.....cos owl did not ever list sniper rifles either?

very nice mod :)

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mp5lng Author
mp5lng

The SV98 is related to sniper class only which you're using, the rifle should be in one of the stashes, but I can't tell which one :P I have no clue which one xD I just picked random stashes and put some weapons in there, Owl do sell that rifle, but not very often, you weren't very lucky I guess :D

In v1.7 more SV 98 are added, and chances for getting one are bigger, you can find them on NPCs, and you can buy them from Yanov's traders, they are four snipers now, so you will get one sooner or later :)

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zax1150
zax1150

Thank you,

Oddly enough, I kept finding lots of CQC weapons. so I restarted black road as recon & have found owl selling the SV98 occasionally :)
managed to find the AWL & 2x TRG-42, 2x hunting rifle, 4x M1, 3x Kurtz........was beginning to think that this might be a tweak to increase difficulty,
ie: more weapons with negative class affinity....(ranged sighting wanders like a drunk for anyone but the sniper)
....If so Kudos.....
Makes the game that little bit harder whilst having a better array of weapons....good tweak on the sounds BTW :D

Have to say I am Very impressed not used to anyone getting sound & feel of the sniper weapons right
IRL the milspec 338 loadout Kicks like a mule..

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mp5lng Author
mp5lng

You're welcome !

Weapons weren't well balanced in 1.6, you keep finding them all the time :P I tweaked this for 1.7, so you'll get a good chance finding the right gun IF you're lucky enough :3 sometimes you run out of luck to a level that you can't get a bloody worn makarov :P

Speaking about drunken snipers, only the sniper can control scoped weapons, if you play long enough with the assaulter than switched to sniper you'll really notice the difference, he's steady like a freaking wall, so there is no need to touch this side of the game, the MDT did a great job with that.
All new weapons comes with their sounds, I only add them to the right place :) and indeed all sounds are pretty awesome, especially for snipers.

Reply Good karma+1 vote
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