This mod intends to add various weapons from all around the globe to Misery mod, weapons of every stalker's dream. Suggestions, Feedbacks and points of view are very welcomed !
Have fun with these new toys !
So I've been doing a stress test for the mod to see how things are running and for how long can the game hold with no crashes, and so far things are very promising. Looted weapons aren't perfect but out of 10 guns you loot you could find one with 40%+ condition, the SKS in the screenshot was at 50%, which is a rare find, and it served quite good for long range sniping, and just with iron sights it has proven itself to be accurate, of course the lower the condition the worse the accuracy is, so it's best to use looted weapons just as backup and not as your main.
The mod should run fine with almost any decent rig, mine is i7 4th gen @2.66Ghz, 8Gb rams, GT820m 2Gbs, and the game is running smooth at 60+ fps, and goes up to 130, so anything around this setup is good to play the mod just fine.
The only two CTDs I got were one Stack overflow, and one ragdoll, the first is Misery issue where NPCs fail to load a script properly and end up in a loot, causing a crash, and the second is an NPC mesh doing an awesome ragdoll causing the game to crash. The ragdoll isn't always related to the weapon used, it's just the NPC's mesh being badly rigged. Other than this there are a select few bugs I noticed and fixed along the road.
i guess its not possible to set the weapon condition by faction since duty , military and the mercs they should have better weapon condition on death ofc it deteriorates if the weapon drops on to the ground even worse with water and mud and close to 0% if it falls in any anomaly . idk for example duty should have 50 to 75 % wpn cnd or even greater if they die with their weapon holstered but yeah that would make things a lot easier and the misery factor will fade by a bit or even more
Currently, the majority of weapons you loot are between 30-50% condition, and rarely you could come across one with even better condition. And if you manage to get an npc to surrender you could get a gun from him with 100% condition.
Setting condition depending on faction is not something I can do, cause simply I don't know how :D
Setting condition depending on faction is performed by the death_loot_settings.ltx in configs/misc at the very end of the file.
It explains how to change the conditions within the file. There are alterable ranges for conditions' minimum and maximum, for both faction and rank. Each randomly generated number within the range is added to the relevant other for each dead character to create the condition of a dropped weapon. Calculations which add up to above 100% condition simply drop as 100% condition.
So I've been doing a stress test for the mod to see how things are running and for how long can the game hold with no crashes, and so far things are very promising. Looted weapons aren't perfect but out of 10 guns you loot you could find one with 40%+ condition, the SKS in the screenshot was at 50%, which is a rare find, and it served quite good for long range sniping, and just with iron sights it has proven itself to be accurate, of course the lower the condition the worse the accuracy is, so it's best to use looted weapons just as backup and not as your main.
The mod should run fine with almost any decent rig, mine is i7 4th gen @2.66Ghz, 8Gb rams, GT820m 2Gbs, and the game is running smooth at 60+ fps, and goes up to 130, so anything around this setup is good to play the mod just fine.
The only two CTDs I got were one Stack overflow, and one ragdoll, the first is Misery issue where NPCs fail to load a script properly and end up in a loot, causing a crash, and the second is an NPC mesh doing an awesome ragdoll causing the game to crash. The ragdoll isn't always related to the weapon used, it's just the NPC's mesh being badly rigged. Other than this there are a select few bugs I noticed and fixed along the road.
Should we expect a release this month? if you feel comfortable telling.
I never feel comfortable with eta, it would be unfair :p
i think even is you are about to release tomorrow you would say "it is done when it is done" hahahaha
Pretty much yeah, I wouldn't even dare to say it's uploading at 90% xD
Seems like Misery likes PCs with good cpu-s. I have gt830m, i3-4005u and 8 gb ram
and SSD drives, they weren't that common back then at v2.1.1 release but these days - it's better in that regard.
arrrrrrrrrrggggggggghhhhhhhhhhhh!!!!!!!!!!!!!!!!!!
dont, just dont do this to me!
Nice to see so much dedication on this job :D
Cheers guys !!!
i guess its not possible to set the weapon condition by faction since duty , military and the mercs they should have better weapon condition on death ofc it deteriorates if the weapon drops on to the ground even worse with water and mud and close to 0% if it falls in any anomaly . idk for example duty should have 50 to 75 % wpn cnd or even greater if they die with their weapon holstered but yeah that would make things a lot easier and the misery factor will fade by a bit or even more
Its possible i played SGM mod and the mercs dropped weapons with good conditions .
Currently, the majority of weapons you loot are between 30-50% condition, and rarely you could come across one with even better condition. And if you manage to get an npc to surrender you could get a gun from him with 100% condition.
Setting condition depending on faction is not something I can do, cause simply I don't know how :D
Setting condition depending on faction is performed by the death_loot_settings.ltx in configs/misc at the very end of the file.
It explains how to change the conditions within the file. There are alterable ranges for conditions' minimum and maximum, for both faction and rank. Each randomly generated number within the range is added to the relevant other for each dead character to create the condition of a dropped weapon. Calculations which add up to above 100% condition simply drop as 100% condition.
I'm so excited for this i keep checking the page every 10 mins,misery just isn't the same without TAZ
You should try some anomaly grenades :> I made some grenades that emit create temporary anomaly effects when detonated. Its great and OP as hell.
Hey Vancer, up for some upgrade tree work?
Not want to be a whiny bitch, but is there a slightes chance for a status update?