A compilation mod for the STALKER enthusiast, delivering top-quality visuals, mind-blowing audio, useful innovation, more fulfilling gunplay, and enhanced gameplay. What's M.I.N.E. Is Yours.
In part two of our three-part gameplay demo, we decided to show you some of the eye candy M.I.N.E. offers, as well as dive a little deeper into the atmospheric side of things.
As the sun sets and the onset of night creeps over the surrounding land, mutants begin to spawn more heavily, and the hunt begins.
To highlight special features, we've added captions to the video to help explain things along the way.
Please remember that this is footage of an in-development mod, and does not necessarily reflect the finished product.
Thoughts Continued:
-LOL the dog knows your hunting it!
-Amen to random trading of more items with other stalkers
-Will the mini-map and time in upper left be removed later?
-There's that music again???
-Grenade indicators???
-Absolute Nature 3!
-NICE EYE CANDY!
Answers:
1) That dog haunts me to this day as the scorn of my inability to properly snipe.
2) Some of the STALKERs sell guns, too. You will see multiple different guns in some of their inventories, including some stuff you can't get yet when you're in a given area, but they will charge an arm-and-a-leg for it. STALKERs are, after all, trying to make money on their own.
3) Yes. It's back. See the post on the first part's page for the low-down on that music.
4) Yes. This is not a hardcore mod, so there are grenade indicators. People like me die before the grenade even lands without them. Of course, you could always, you know... make a feature request to have them optionally disabled and someone might oblige. :)
5) Does Absolute Nature 3 even exist for Clear Sky?
Waiting for part 3, teh Yantar. :]
One thing I dont like is the hand texture, somehow looks unrealistic. But that can still me changed as I presume?
I like the hands.
I agree with lito, i prefer fingless gloves in Stalker games, it looks more badass.
If you have any suggestions on where we can get our filthy paws on some fingerless gloves, please do tell.
You can't delete the texture alone, I'm afraid. I duplicated an existing GSC mesh and then associated the duplicated mesh with a new texture, so if you remove the texture, you'll get non-textured (purple) hands - or worse.
You'd need to delete the mesh, the texture, and then copy an existing mesh and rename it to the deleted one's name so that it doesn't flip out when you load the game.
Otherwise, this has generally been a popular texture and I think it'll grow on you. Give Monolith a chance, won't you? :)
I'm liking what I'm seeing so far, but I have one concern: is that music the official "battle music" that plays during firefights? Because... I dunno, I might be in the minority here, but I don't care for it all that much. It just doesn't fit the tone, in my opinion.
Yes. Many of you have said you don't mind it, and some of you are voicing opposition to it. Isn't diversity wonderful?
You can find an explanation of the whole ordeal in video 1's posts.
Thanks for providing feedback.
Read the stuff about the music in the Part One video, and don't worry, I understand: it's impossible to please everyone. I like that you're making it optional, though. Who knows; I might grow to love it! haha.
Keep up the good work, it's all looking great.
Birds in the zone? Mutated once I hope :)
I liked the sound of blowing wind more then that of forest animals which doesn't fit in the zone at all :\
Edit* The only birds that fit in are crows the rest just seems ... weird ... for the zone ;)
Birds are sound effects in this case. The crows made sure they didn't get a prominent role in the game.
Besides, watching crows drop out of the sky during an emission is way better than watching a flock of geese or a bunch of hummingbirds fall out of the sky (the latter would probably make me cry and stop playing).
Eh but still the sound of birds doesn't fit in. Except for Crows because their creepy :-]
You realise the HK417 feeds from 20 round mags, right?
True. It can fire from 10 or 20-round magazines. I want to dispel the easy-to-accept notion that it's just a scaled-up HK416.
Whether it is or not, I think dropping the round count to 10 rounds standard (allowing 15 with the upgrade) is OK since it's a sniper rifle - with automatic fire capabilities, and suppressor-friendly.
I think cutting the round count from 20 to 10, when the system can use either, is acceptable given that it needs to be balanced against semi-automatic only rifles, let alone those that can't be silenced.
It also largely disencourages people from doing mag dumps with a sniper rifle. :)
explosive 7.62 mm rounds?????
Explosive 7.62x54mm yes.
There are three tiers; 7.62x54mm which is generic (1st tier) and is used in general purpose rifles like the Mosin-Nagant M1891/30.
Then there's the second tier, 7.62x54mm Sniper rounds, which feature improved penetration.
The last tier is an AP-variant, which although NOT as accurate as the sniper rounds, feature higher penetration of armor.
Something for everyone.
Uhuh...
1. H&K 417 holds 20 rounds, and it is not just sniper rifle, it is assault weapon too. It should have automatic fire mode. Also, could you please change it's reload sound too? It's not beautiful <=/
2. God, guys, you really need to change that &^@*#! Scar's photo. This one is good. Screenshots.filesnetwork.com
Stalker.gamefront.com
i dont know why people be hatin on the music i love it keep that in as an optional mod