Middle-earth Extended Edition is a project with the goal of expanding the game with new units, heroes, spells and factions as well as adding unused features existing in the game and bringing more realism to its combat system.

Add file Middle-earth Extended Edition 0.985 - with installer
Filename
Middle-earth_Extended_Edition.exe
Category
Full Version
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Rohirim91
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232.99mb (244,305,669 bytes)
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655 (1 today)
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2f1f1452becf80ac633f6528f0b5263b
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Description

Middle-earth Extended Edition returns with an update that brings the long awaited support for campaigns. The campaigns have been updated with new content from the mod - from the spellbooks to the units and heroes.

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Middle-earth Extended Edition 0.985 - with installer
Comments
Rothnaric
Rothnaric

just downloaded bfme again to play this mod, thanx for continuing to work on this mod, can't wait to play it again... the last time I played it was v.0.875

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Rohirim91 Author
Rohirim91

I hope you'll like all the new content added since then :)!

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Rothnaric
Rothnaric

i do hey, I wanted to download it before but then, life right. lost my HDD so got a new one today. I like what you did with the elven faction, before I wished you could just split them up in 3 factions but now they feel fine as is. LOVE the evil men faction! Just a question though... Elves have extremely good archers and if you add the 3 extra from the inn building... I kinda just camped up at a few spots, kept adding archers and destroyed all enemies way to easily. maybe split them into 2 factions Rivendell with dwarf and free people of the inn, then Lothlorien with Mirkwood sub-faction? or limit the archers to like 4-5 each of type to try and force us to use other units... idk. still thanx, had massive fun will check out Mordor tomorrow.

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Rohirim91 Author
Rohirim91

I tried to give each elven archer unit a different role:

Galadhrim scouts are early game units. They have low health and cannot get fire arrows nor heavy armor so they deal very low damage to structures and one cavalry trample will kill them instantly.

Mirkwood rangers are a mid-late game unit. They can get fire arrows and specialise in killing monsters. They also have bonus damage vs heroes when using their melee attack.

Galadhrim warriors are a high cost elite late game unit with a limit of 2 battalions at a time.

Dunedain are a good replacement for Mirkwood rangers if you decide to go for Riders of Buckland and/or Ered Luin Adventurers and need some durable archers that can use fire arrows. They are also less effective than Mirkwood rangers as they dont have bonus damage vs heroes and dont benefit from Legolases leadership which only affects Mirkwood units.

In singleplayer its pretty easy to get all units available to a faction and to beat the AI but in an average multiplayer game you wouldnt be able to get all 4 archer units nor would you be able to camp as camping pretty much instantly loses you the game.

That being said, I thank you for your feedback and I'm glad you are having fun with the mod.

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Rothnaric
Rothnaric

I did see the different roles they play... will see how the mod advances in future, keeping bfme 1 installed. Thnax man for the reply and for continuing the work!

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Someone90
Someone90

link not working for me.

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Rohirim91 Author
Rohirim91

ModDB's servers must have been temporarily unavailable. I checked just now and the link is working.

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sinamosleh1
sinamosleh1

does my enemy in new factions do anything ? build new buildings ? for example elves

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Rohirim91 Author
Rohirim91

It is clearly stated in the 0.985 news article that new factions DO NOT have AIs.

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NumenoreanTalion
NumenoreanTalion

Thanks al lot rohirrim

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Twoback
Twoback

Does the campaign change compared to the original? or is it just for multiplayer mode?

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Rohirim91 Author
Rohirim91

Please read description section on this page and the 0.985 update news article.

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Twoback
Twoback

I read it late sorry .... Can you increase the cp in the mod? why in the original if you let me but in the mod no: S

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Rohirim91 Author
Rohirim91

CP is already higher than in vanilla BFME1. I wont increase it further as I see no real reason to do so. Also, increasing CP would cause lag in multiplayer games since BFME1 engine wasnt made to suppprt too many units.

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Teimuraz
Teimuraz

great mod, bur there is a issue with mordor in campaign and skirmish when playing against ai mordor they ar spawning forces all the time without break just like they dont have money limit creating all the time and winning against them is just imposibble, i left playng campaign only for that they are spawning without stop and with hord of them 😁

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Rohirim91 Author
Rohirim91

The mass haradrim spam will be fixed in the next update.

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Teimuraz
Teimuraz

thanks, that would awesome.. can you also add more heroes it would be more interesting :)

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