You've watched the documentaries. You've seen the films. You've read the books. Now play a mod that delivers that realism you've always desired.
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artillery | Locked | |
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May 15 2011 Anchor | ||
Hey sturm, good looking mod, can't wait for this. |
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May 16 2011 Anchor | |
Well in terms of models, it will all be stock MoW models, I could import those from AS, but as of now there all the same. Ive changed the way they use ammo however so now their inventory is filled with 1 HE shell followed by two crates of AP & HE shells which the user can drag out of the inventory to be placed by the side of the cannon. THey the user can use the examine button to drag and drop the required shells into the inventory. Sturm |
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May 19 2011 Anchor | |
Hello Sturm, The post about 5 AT Guns crew is blocked :have you changed something for crewmens? (new movements like relaod action, or add an officer) in your Totaller Krieg mod? and you seem to know well Gem scripts: 1/ CagetoraUk had posted a video on youtube to explain how to script the command "board" for units to use a MG when enemy in sight: So i was thinking that it could be possible to script the 2 crew mens to "emit" their AT gun if an enemy soldier is too near of them (insight with a circle array), to defend themself and, when there is no more danger, to re "board" their AT Gun again? What do you think about that? 2/ Also, do you think it could be possible to order a squad to fire from their halftrack? (maybe there is game limitations to do it) -- This is not because things are difficult that we dare not. That's because we dare not that things are difficult.. |
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