You've watched the documentaries. You've seen the films. You've read the books. Now play a mod that delivers that realism you've always desired.
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Animation and model ideas | Locked | |
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Dec 5 2010 Anchor | ||
Hi Sturm.
It's a bit of a list P.S. Did you finish off Edited by: ScreamingBudgie |
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Dec 18 2010 Anchor | |
Excellent suggestions Screaming Budgie, as soon as I have finished my texture maps for my models I will try and implement as many of your suggestions as possible. - Reminder for self, change Mg tripod movement to one crew member instead of 2, increase speed and try and change walking animation to running. Sturm |
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Dec 18 2010 Anchor | ||
Thanks for that Sturm, really appreciate it. I think it would be great to have both animations for the MG Tripod (one crew member and two crew members) also walking would be a good animation too, like a patrol option so you could have three speeds for soldiers , walking, running at a moderate pace and sprinting. There could be two types of animations here, one with back more or less upright whilst walking, running and sprinting, (for maximum speed when sprinting) and another animation with body bent over like the usual way you see soldiers running in WW2 to avoid being hit. Also you could have them walking a bit bent over but only slightly, like they are anticipating walking into danger at any moment, which would be good for a patrol on the move, not troops walking about in a safe area. Another thing which I've come across a few times now is that German troops used to run with their weapon in one hand (don't know if this is true) but maybe this could be taken into consideration with animations but only for running, walking on patrol would need soldiers to have both hands on the weapon at all times. |
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Dec 27 2010 Anchor | |
Hello! I''ve done a wish list of all players of MOW:AS, and it can give you some ideas for modding, here: Some ideas of ScreamingBudgie are good and i ll update this list with some of his remarks too. Regards. -- This is not because things are difficult that we dare not. That's because we dare not that things are difficult.. |
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Dec 29 2010 Anchor | |
Thanks Bassmanianc, I will have a read of your suggestions and see what I can do. Sturm |
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Dec 29 2010 Anchor | ||
Hi Bassmaniac. That's great news. If we can get more people involved with Sturms mod, ideas and suggestions it would make it a lot easier for Sturm to get it ready in time and hopefully add some more things that haven't been thought of before. Cheers. Screaming Budgie |
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Jan 4 2011 Anchor | |
SCreamingbudgie - to keep things simple, I have implemented a fare few of your suggestions however, I hope you understand the majority of your suggestions I cannot implement as some are simply 'hardcoded' or too much effort to implement for little gameplay / visual benefit. I hope you understand. Thanks again, Regards, |
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Jan 4 2011 Anchor | ||
No worries Sturm. These are just suggestions that you can pick and choose from. I just get ideas running around my head and and then just dot them down and let you take your pick from. It's great news that your actually going to use some of them.I'm honoured:de:8) . |
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May 5 2013 Anchor | |
I think I will have another look through this list to see what else can be accomplished now with my greater knowledge of the GEM engine java code. Sturm. |
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May 26 2013 Anchor | ||
About the MG tripod, how about making the two crew members like this vid? So, one of the carry the MG and the other carry the tripod |
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Jun 2 2013 Anchor | |
I wish there was a definitive way of removing the health bars. Sturm. |
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Jun 17 2013 Anchor | ||
What would you do if your animation with Machine Gun Man can carry a machine gun on his shoulder? And new around the corner Shooter animation'd be ready when normally it is too slow, because when you shoot and you do not hit so you do not have time to dodge when the enemy has time to shoot. And the soldier could explode when a shell strikes it. And even that is not bad if you'd drive a tank a bag of sand off it will not go away. And when the soldier next to hit the grenade when it is in the country, so it does not fly so foolishly kuinnormaalissa mow. I got more if you want to hear. Laaninen97 And a new Panzefaust animation please Edited by: Hauptsturmführer |
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Jun 17 2013 Anchor | |
I do have a new panzerfaust / rocket launcher firing animation, aswell as backblast effects if that is what your after Sturm. |
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Jul 18 2013 Anchor | ||
Dear Heer_Sturmfuhrer. I just saw a lot of the best wehrmacht footage and noticed how Weather and Ambience makes the game extremely realistic. |
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Jul 18 2013 Anchor | ||
Battlefield Ambience? Like battle noises in the backround? Could easily be proven wrong at anypoint though. |
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Jul 18 2013 Anchor | ||
Dear Jimopl. Yes battlefield Ambience. WW2 Fronts were massive, their were echos heard from hundreds of miles away. Here is some good ambience. |
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Jul 18 2013 Anchor | |
Yes, ontop of which, added in-game ambient sounds such as wind, rain, birds chirping, reduce the total number of small arms and explosions sounds available to be played. So if you have 5 ambient sound files on the map, continuously playing, that 5 less possible explosion sounds you can have playing simultaneously. Hence why I have reduced the ambient sound files pre-placed on the battlefield. Sturm. |
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Jul 18 2013 Anchor | ||
Dear. DerGrune Teufel. Dear. Heer_Sturmfuhrer Air Power Role. Yes I was wondering if Airplanes would play a better part in the battles. Ex. Dogfights/bombing and straffing runs? And if its possible for airplanes to be allowed to fly higher and at faster speeds? |
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Sep 3 2013 Anchor | ||
Forgottenhope.warumdarum.de can you make maxim go like this? |
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Sep 30 2013 Anchor | |
Already implemented using SKR's new weapon emplacement models. Sturm. |
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Nov 19 2013 Anchor | ||
I'd love to see ragdolls when soldiers dies, but I think this is a very hard part to implement isn't it? In my opinion with ragdolls this game would reach the top, so is it possible? |
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Dec 5 2013 Anchor | ||
i think its impossible. |
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