Medical Problems is a new adventure for The Witcher with two chapters. Each chapter is playable separately and can be understood without playing the other chapter, though of course they're at their best when played together and in order. Your choices have consequences, and which ending you get depends on the combination of choices. In the first chapter, Geralt helps Shani cure an illness that has a darker origin than she realizes. In the second chapter, Geralt must cure a special, created disease that's been specially formulated to overcome a witcher's usual immunity to disease, a disease that will kill Vesemir, Eskel, and Lambert unless Geralt can find the creator of the disease and force him or her to reverse it. Both chapters take place between the events of The Witcher and the events of The Witcher 2.
"Disease?" I hear you say. "But witchers don't GET sick!" Ah, but you see, in "Medical Problems 2: The Witcher Disease," a mage has used the stolen witchers' secrets to create a disease that's specifically targeted to witchers, one that will overcome that famous witcher's immunity. Who has done such a thing? And why? And most importantly, how can Geralt stop them? Play "Medical Problems 2: The Witcher Disease" and find out. If you played "Medical Problems," "Medical Problems 2" is the continuation -- and conclusion -- of that story. But if you didn't play "Medical Problems," it's okay; you can still play "Medical Problems 2." The new adventure opens with a recap of the story so far, so you can dive right in. Of course, if you want to play the first "Medical Problems" before you play MP2, don't let me stop you! But you don't have to. The game has several different possible endings, depending on which choices you make while playing.
Geralt has monsters to kill, human lives to save, a mystery to solve, and witcher contracts to fulfill. There are also some ladies to woo, though all but one of those encounters is optional. :-)
A couple of notes:
1. At a few points during the adventure, Geralt will start to walk somewhere by himself. Please let him do so! This is usually a part of the story.
2. Triss tells you not to move while she's teleporting you or while you're using the teleportation scroll that she gives you. Listen to her! Don't move after you've started teleporting until you get where you're going and the teleportation special effect turns off. You don't want Geralt to arrive missing an arm, do you? :-)
"Medical Problems 2" comes with three text files (which are also available online at corylea.com):
1. Installation Instructions
2. Hint Sheet
Walkthroughs take half of the fun out of a game, so it's only there in case of a playing "emergency." :D If you get stuck or have a question that isn't covered in the installation manual or the hint sheet, ask it in the Medical Problems 2 thread on the Witcher forum, and I'll answer you.
by Cory "Corylea" Kerens