About MechMod MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger. MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets...

Post news Report RSS Some Cumulative Updates!

First and foremost, I would like to welcome Krazyace to the MechMod Development Team. He is our new weapons concept artist, and will be making spiffy drawings based on textual data provided to him, in order to facilitate faster production of 3D models. Welcome aboard, Krazyace - hope you give this mod

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First and foremost, I would like to welcome Krazyace to the MechMod Development Team. He is our new weapons concept artist, and will be making spiffy drawings based on textual data provided to him, in order to facilitate faster production of 3D models. Welcome aboard, Krazyace - hope you give this mod a good boost in the 3D department!

MrSmo has been busy at work like a drug addict and has been pumping out brilliant model after model, and skinned too!

Name: Not Decided (Code Name: Spidey)
Faction: Planetary Alliance
Class: Heavy
User Posted Image User Posted Image

Name: Female Pilot (Generic) [WIP]
Faction: Both (TN & PA)
Class: All
User Posted Image User Posted Image


Now onto some slightly saddening news: OpMindCrime, our conceptualist, has resigned from the team as he feels he has contributed all that is needed for this project. Which is nothing but the truth, we are greatful to all that OMC has contributed. A lot of our outline has been created and modified by him, and the entire weapons dictionary was formulated by him as well. We thank you for your efforts, OMC, and wish you the very best of luck in your future endeavours!

Now for some more information! Our Beta Outline is now complete and so is our weapons dictionary. Our programmers have been working on the design outline for all the classes (OOP classes, refers to code) in our code and although we have been slowed down due to various interferences (work, SAT's, WoW) - we are finally getting down to programming in the systems that our beta calls for. We shall post programming updates over the upcoming weeks, keep an eye out and be sure to check our dev journals as most media/information is displayed in the journals before they hit the news.

Comments
Schnarr
Schnarr

Very nice work, keep up the good job. :)

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BigBird
BigBird

Image filesizes are too large, thumbnails of those dimentions should not be much over 5kb each.

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mystery8
mystery8

Very nice. Spidey looks awesome.

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ToxicComrade
ToxicComrade

The heavy mech looks like something out of Ghost in the Shell. Which means KICKASS!

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