Maximum Velocity Paintball (MVPB), is an Unreal Tournament 3 paintball modification. We are dedicated to providing the most realistic paintball mod you will ever witness; with playing fields, markers, and characters based on real life our mod is almost a total simulation. The mod will feature realistic moves such as sliding, leaning, diving, sprinting, and crawl/proning. Other features include: 2 Realistic Character Models 10+ Fields based of Concept Work and Real-World Locations 10 Markers to Choose from Interactive Surroundings and Much More..

Post news Report RSS Underground Interactive Recruiting - UT2K7 MVPB Conversioin

Team Overview Underground Interactive is a new development team, composed of the remaining members of the Maximum Velocity Paintball Team Our goal is to create a dedicated development team, to work on the upcoming MVPB UT2K7 conversion, and future projects. Website - MODDB Profile (Coming Soon) Project

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Team Overview

Underground Interactive is a new development team, composed of the remaining members of the Maximum Velocity Paintball Team Our goal is to create a dedicated development team, to work on the upcoming MVPB UT2K7 conversion, and future projects.

Website
www.mvpb.net
Moddb.com - MODDB Profile
www.underground-interactive.net (Coming Soon)

Project Overview

Genre: First Person Shooter
Engine: Unreal 3 Engine – (UT2K7)
Inspiration: The entire sport of Paintball. Magazines, DVDs, Recreation and Tournament resources.
Team : Underground Interactive

Design Document
Mvpb.intimidatorowners.com

Concept
Maximum Velocity Paintball is an Unreal Tournament 2007 paintball conversion & modification. Our team goal is to create a paintball mod that is both realistic and fun. With team based center flag, capture the flag, and elimination game play featuring realistic markers, animations, field designs, and game play; all without the welts! This mod fits the simulation of the many types of paintball featuring Tournament play, Recreational play, and all around fun game play.

Project State
Rebuilding & Planning Phase
Organizing Team, Finalize TMS (Team Management System), Planning

Compensation
Accreditation only
* Your contribution will be accredited within the game, of course
* You will experience development with a dedicated, experienced mod team, and through this modification you are able to work with people in the paintball industry and benefit from their support and experience.

Talent Needed

Programmers (Unreal script)
Required to implement custom engine features, as well as general implementation of content

Programmers will be required to expand the UE3 code base as well as write new code for custom features. A good understanding unreal script and is required, and a basic understanding of C++ is a plus.

Later on programmers will be involved in bug-testing and debugging the alpha/beta versions and final release candidate.

Conceptual Artists
Required to create conceptual designs of weapons, player models, environments, etc. These designs may require more then one view.

Technical Artists(Skins, Textures, Etc)
Technical Artists will be required to work on textures for static meshes, weapon skins, and other misc 2-D Artwork. General Experience in UnrealED,
Photoshop, and 3D Studio Max is required.

3-D Artists(Modelers)
Required to create Weapon Models, Static Meshes, and other 3-D work. This position requires experience in 3D Studio Max, Maya, and other Modeling programs. These artists will also work with programmers, and technical artists to get the models skinned, and in game, as well as make changes or new static meshes for the level design team.

Character Artists(Model Characters & Rigging)
Required to create player models based on either conceptual sketches, or photos of actual paintball players. Experience is required in 3D Studio Max, Maya, and other Modeling Programs.

Animators
Required to work with models in first-person, and third-person views to create custom animations for both weapon, and character models. Experience in 3D Studio Max is required and experience in UnrealED is a plus.

Level Designers
This position requires experienced level designers in UnrealED. Level designers will be expected to create original interactive level designs, as well as replica fields inspired by actual field designs. Also level designers are expected to help test and tweak their levels to fix known bugs.

Current Members
CJ "Deadlyassasin" Ponzo - Project Lead, 2D Artist, PR & Planning
Sysrq - Co Leader, Webmaster, TMS
Roger "Axe56" Crain - Lead Level Designer, Static Meshes, 2D Art
Simo - 3D Artist, Technical Art, Level Design
Yoshi - 2D Artist, Interface, Hud, Logos, Etc
Capone - Programmer

Contact Information
E-Mail : showoff@gmail.com or sysrq@mvpb.net
MSN : undergroundpb@hotmail.com

Please use either of these methods to contact me if you are interested in either of the above positions.

Below are Examples of Some of Our Work

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