The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

Report Dawn of the Reapers .5 The Harvest
Filename
DOTR_.5_Release.zip
Category
Demo
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Lord_Setesh
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1.09gb (1,174,996,447 bytes)
Downloads
13,438 (14 today)
MD5 Hash
3ea92a02cbef2a8893c5563aecaf4140
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Description

The test release for .5 Dawn of the Reapers. For install instructions and proper use see below.

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Dawn of the Reapers .5 The Harvest
Comments  (0 - 50 of 54)
Lord_Setesh Author
Lord_Setesh

PLEASE READ!

Due to the changes made to the mod since .3, LAA is now a necessity! To install please follow the instructions below.

Step by step instructions:
1) Open "Large Address Aware.exe".
2) Select "Sins of a Solar Empire Rebellion.exe" to modify (click on the "..." button to browse). It can be found in the following folder:
...\Steam\steamapps\common\Sins of a Solar Empire Rebellion
3) Check the box specifying that you want to make the game large address aware.
4) Click on save to save the changes.

To install DOTR follow further instructions below.

Delete any previous copies of the mod from your Sins mod directory first.
Extract the folder in the zip file called "DOTR" to your Sins mod directory.

Example for windows XP C:\Documents\<username>\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85
Example for Vista/Win 7/Win 8 C:\Users\<username>\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85

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Lord_Setesh Author
Lord_Setesh

Change Log

Cerberus
- Minor Tech changes
- Some titan abilities in play (Although names may or may not be in place)
- Capital ships abilities are in (Although names may or may not be in place)
- Two Starbase system in place (They are not specialized yet)
- New Hangar Defense model

Council
- New 5 titan system in place, 1 neutral 2 paragon, and 2 renegade.
- Some abilties added (Names may or may not be in place)
- Optimized cargo ship numbers (to reduce late game Lag)
- Carriers are now neutral, and quarians are paragon
- Colonization roles have been changed to neutral ship.
- Salarian dreadnought is in.

Reapers
- Added Units
- Added Voices
- New UI

Overall
- Ui fixes including Faction Selection screen
- New main menu track
- New planet skins (more variety in next version)
- New planet types (molten and ammonia)
- 1.85 compatibility has been added but not 100% tested

Any bugs please report in a timely and polite fashion please.

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blackhandofkane
blackhandofkane

ur best thanks for update!

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I-Threnna
I-Threnna

Will add more to this as I go along.

Cerberus:

- Most research tree upgrades appear as white and have no image.
- Cerberus constructors are unable to reach the Eezo mines, model prevents them from getting close enough to begin construction.
Recommend increasing construction range and/or decreasing the size of the model for the Eezo mines/moons.
- Random crash when I accessed the Black Market. Doubt it was the cause, but no minidump was shown.

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Lord_Setesh Author
Lord_Setesh

You havent applied LAA, it comes with the installation and the instructions for installing it are listed above. Please re read them and apply it.

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I-Threnna
I-Threnna

That's odd. Thought I had applied it ages ago. Fixed it now, will rewrite if the issues persist.

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I-Threnna
I-Threnna

Issues and possible issues I've discovered so far (and yes, LAA fixed previous issues. I'm a moron)

- Cerberus group movement icon is still vanilla.
- Explore Planet icon shows no image when mouse hovers over it.
- Galileo Scout Frigate sound hasn't been properly balanced for surround. Sound is focused for left side.
- Centurian class Carriers switch to broadside stance. Are they supposed to?
- Batarian Cruiser does not slow down when within firing range, and constantly move to approach an enemy. Is this intended?
If yes, suggest making their firing arc larger as they rarely fire.
- Bloodpack Dreadnought, Eclipse Dreadnought(?) and Blue Suns Dreadnought rewards very little exp compared to challenge.
- Late-game Cerberus seem to be extremely well funded. Resources are only an issue in the start, and the concern completely disappears later. Consider downgrade trading port income.
- Aeolus Super Carrier randomly switched to attack line "Repel the invaders!"
- Reagan Class Battlecruiser are unable to replenish barriers on their own.
- Command Ship Dry Dock is unable to restore barriers to ships unless their hull is damaged. Perhaps split the abilities?

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jrjr1
jrjr1

Normandy frigate for the cerebrus doesn't fire and recover its own barrier

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CreeperMaster343
CreeperMaster343

I am having an issue that when i load a save all the system effects like what type of star this is and that the Rayya Liveship Orb disappears Thank you

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bdevans12
bdevans12

Hello I have a question I am experiencing a mini dump when launching this, I am new to the mod files for sins and maybe im doing something wrong, I went through the game to show me how to do the mod path, extracted the mod files there. I also tried another mod called EX4 and am experiencing the same issue so it may not be your od, can anyone help?

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PepeUltimate
PepeUltimate

Ohhh and its not even N7 day thanks for the early gift! Gonna play this all day tomorrow and if you are reading my comment tomorrow happy N7 day guys and gal's. Also lets see what bioware will have in store for us! Also set thanks for all the hard work man give the team my thanks as well.

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PredatorSpam113
PredatorSpam113

Good work guys) thanks for brilliant gift)

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l1amk1ng
l1amk1ng

I'm having a bit of trouble trying to sent the DOTR file to the mod folder. It keeps saying that it is unable to write to terran2 and terran3 can anyone help?

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Vinczz91
Vinczz91

Thank you for it :) I waited it soo much!! :)

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masterdude94
masterdude94

Awesome! First notes I have are that the load screen is still the one from .4 Reprisal, and that I seem to have a mouse glitch when i put my cursor anywhere near the start campaign button on the main menu :/ Already tested mouse and touchpad, not sure how this even happened.

Edit: restarting the game fixed the cursor glitch.

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Craftian
Craftian

Hey, nice work! Right on time for N7 Day.

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zagi101
zagi101

My game freeze when i start it, for what version is this mod

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Guest
Guest

So I just recently followed the installation instructions but i'm unclear how to activate the mod. When I launch the game through the desktop icon it launches the regular version. Any help?

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shannylove
shannylove

options mods then select it from the modlist then click activate mod

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Guest
Guest

I can not choose any other faction than cerberus... why?

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Lord_Setesh Author
Lord_Setesh

just click on the faction in the menu screen... there is a video in the video section that shows how.

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zagi101
zagi101

Setesh, each time i start game it remains on start loading screen, it doenst even move to main option screen, just freeze? how to fix this,

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phantomgtox
phantomgtox

Is there a way to increase the UI Scaling? I'm playing 3440x1440.
The icons and UI are way to small.
Please Help!

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francis66us
francis66us

Is it supposed to be that there are no colony ships to expand to other astroids and planets, because when i played, there were none.

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SpicyJalepenos
SpicyJalepenos

The uh.... quit to main menu button doesn't seem to work.

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Guest
Guest

i just want to confirm but the reapers research tree is not complete right? (no increase in dmg stats and all)

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donster798
donster798

thats me btw ^

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Thornless
Thornless

Not sure why but i cant save game

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jrjr1
jrjr1

At late game using of salarian dreadnought's "collect spy data" crashes the game and the nefrane heavy cruiser and alarei cruiser stops firing their Mass Accelerator but the alarei's Guardian still works

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zagi101
zagi101

please release version for 1.86 , i dont know where to find 1.85 to patch it over this latest one, cant play mod on 86

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Dreayz
Dreayz

I cannot download the mod. I keep getting Error 500, Internal Server Error. Can someone on the site take a look?

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RogueKnight24
RogueKnight24

Hey guys, I seem to be having quite a bit of trouble getting the mod to run. I'm running v 1.82, did everything by the book (I have 2 other mods installed, so nothing new) and yet it gives me an infinite load screen on startup, however when I run it on Dev dozens of errors pop up as if the mod was incomplete. Is this a bad download? If you have a moment to spare could you please look at the dump logs?

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ZombiesRus5
ZombiesRus5

Why are you using v 1.82?

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johnua22
johnua22

Needs more work graphically, but OMG the sounds the voices and everything is well balanced and super fun great job guys!!

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jrjr1
jrjr1

There are times when the ezo mine can't be built I think the builders cant get to it somehow

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Zerorace
Zerorace

i cant get out of the loading screen can someone help me please?

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_Word_Bearer_
_Word_Bearer_

Uh, there's Russian-speaking there? We tried to play with a friend over the network with this mod, and so wrote a check version of the game and fashion, although there are the same version as fashion and sports, can someone help with this, or events does not support a host?
And yes, the events fire, the truth is that the fixes, for example at the dreadnoughts of the Alliance no skills in the sense of all.
Against reapers cool to fight, even the hardcore even when they are controlled by the AI, waiting for word of fashion.
The author of good and long life.
Those who read good here too.)

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xdxsadd
xdxsadd

lol 20 mins into the game and the ai was defeated idk how. never found them. pirates inactive sooo tf? illusive man commit suicide? confused

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JonnyBarnes
JonnyBarnes

how do you select the different factions? because whenever i try to click one it doesn't work and then pressed enter which worked but i couldn't select the third faction?

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Mickeyburnman
Mickeyburnman

how do i enable the mod with steam?

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Pigeon1
Pigeon1

Does this mod still work with the newest sins update? I have the mod enabled but it launches the base game, does anyone know what's wrong?

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shannylove
shannylove

go into options then mods and select it from the mod load to enable and it should auto reload the game into dawn of the reapers

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shannylove
shannylove

please please please tell me this mod is still beaing worked on.... i love this mod and i want it to keep gooiung some of the major bugs ive incounterd (reapers) no doctrin brodcaster on the build tab and i cant rember off the top of my head but there was a cupple of things in the reserch section that even after reserched it still was not avalable to be built or it would say it still needed to be reserched. i freeking love this mod and i want it to keep gooing so please keep up the amasing work!!!!

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vladylica
vladylica

I hope the resource needed to buy a titan and capital ship its adjust to lower resource requirment and also i hope all Ai faction can buy or can build the titan ship and capital ship and the reaper side its luck of capital ship luck of skill of capital ship.... And no hero 4x like star wars mod.... im looking forward on the reaper side add more capital ship also add more skill and 4x hero..... also the titan ship its very slow to jump in other planet and one request can you add in a Ai pirate side capital ship and titan ship for more fun in the game... By the way the mod is ok love it looking forward in new races and more new godspeed

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KorsakB
KorsakB

When a new update?

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