The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

Report Dawn of the Reapers V .2

This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.

Filename
DOTR_V_.2.zip
Category
Demo
Uploader
Lord_Setesh
Added
Size
778.24mb (816,042,753 bytes)
Downloads
10,777 (1 today)
MD5 Hash
095de30a8c85c6e65a766c9cf1266f27
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Description

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

Preview
Dawn of the Reapers V .2
Comments  (0 - 50 of 83)
litevader
litevader

finally :)

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Trooper_
Trooper_

Yay!.

Ty for all you guys hard work.

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I-Threnna
I-Threnna

Dark Souls 2 DLC will have to wait a bit. Maybe until the Reapers have been discovered and then eradicated. Shouldn't take long.

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Captain_Vidinos
Captain_Vidinos

Yay, thank you team!

thank the gods there are no more dark space fighters lol

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Shadow-Hawker
Shadow-Hawker

Time to join the fight and save Terra!

(And Rannoch. To hell with the rest.)

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Councilor_Sparatus
Councilor_Sparatus

What about Palaven? :(

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Apache287
Apache287

All we need to do is go to Manae, find the Primarch, take him to a conference with the Krogan and Salarians, cure the Genophage, get the Krogan to Palaven, have a nice cup of tea, and wait for all this to blow over.

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KhevaKins
KhevaKins

Can we smoke there?

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Apache287
Apache287

I thought you'd be more interested in knowing where the exits are.

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KhevaKins
KhevaKins

Palaven isn't exactly safe though. Look at the state of it.

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WarriorSloth89
WarriorSloth89

F**k the Turians. They are all a bunch of dicks except Garrus. He is a bro.

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Apache287
Apache287

I thought I asked you to tidy it up?

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KhevaKins
KhevaKins

Well I had a few beers when I finished.

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Apache287
Apache287

Tali is in the garden.

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Pandemizo
Pandemizo

Ah yes, time to reap what the galaxy has sown.

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v4d3r67
v4d3r67

Thanks a lot!

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Apache287
Apache287

Ah, yes, ‘Dawn of the Reapers’. The highly awaited mod for Sins of A Solar Empire allegedly being released. We have dismissed this claim.

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Guest
Guest

Commander, have you considered Lord_Set is simply using this myth to cover his true intentions?

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Councilor_Sparatus
Councilor_Sparatus

Hey that's my line!

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Onytoytoy
Onytoytoy

Its gooood, but its normal that my alliance cruiser and all ships talk with female advent voice ? x)

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All_Under_Heaven
All_Under_Heaven

Voices are likely going to be close to the last step to a degree

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Guest
Guest

well between this and my new xbox one, i suspect 'll be drinking a lot of coffee over the next week :P

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Donós_
Donós_

Well I know what I'm doing with my day off...

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accthere
accthere

Are there only supposed to be 2 Reaper caps/frigates & no Cruisers?
I think I haven't slept since this came out so it could be a case of delirium.

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wombatleader
wombatleader

Reapers are still a work in progress, the Council and Cerberus are the main concern.

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Dutch_Gamer
Dutch_Gamer

You guys are awesome! I can't thank you enough

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AdmiralKelly
AdmiralKelly

Am i suppose to delete the old game file? there is still a lot of original sins in my download

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kas110
kas110

Yummy.....um,I mean....Great Work!

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Wrathgar
Wrathgar

Thanks for all your hard work! I thoroughly enjoyed version 1. Can`t wait to jump in.

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bojnarlaci
bojnarlaci

Very nice tha main menu and the music. :)
And beautiful a Tessia's Titan :)
But too little a capital ship ability :(
and no Normandy Titan or Capital ship :(
So need more nice-heavy abilitys and Xtreme heavy normandy :)
Possibly one new superweapon "crucible" Fire=converting dead asteroid :)
hmmm... one ability=Singularity "create the black hole any seconds"
And many new :)

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Cailean_556
Cailean_556

Why would a frigate-sized vessel be a titan or a capital ship? Also, why would a frigate be "Xtreme heavy". It delivered a killing blow to a Reaper after a fleet got stuck into it (the Reaper) and with the Collector vessel...I guess they just weren't expecting Thanix cannons. Look at the first Collector v Normandy: Normanday was neither heavy, nor Xtreme. And I doubt the SR2 would fair any better against a "magnetohydrodynamic cannon" armed Dreadnought that wasn't orbiting a black hole...

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Guest
Guest

How do I install this?

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Shepeard
Shepeard

We need a Remastered Mass Effect trilogy for Xbox One, PS4, and PC. That includes all DLC, and no other alterations in the story line.

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KhevaKins
KhevaKins

What about new armors and weapons?

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masterdude94
masterdude94

Yeah, have the base game come with ALL DLC's, and just make new armors and weapons as new DLC. That is the dream...

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dalekKharn
dalekKharn

Thank you thank you thank yoU!!!!! you guys have just made my day off work even better!

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Adrien_Victus
Adrien_Victus

The turians approve of this upgrade.

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Major_Kirrahe
Major_Kirrahe

As does the Salarian Union. Unfortunately, classes start tomorrow, so I cannot assist yet. :(

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AdmiralKelly
AdmiralKelly

just read the change logs an everything is in there
take care

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taliskyrim
taliskyrim

just a quick question is the turian titan and Cerberus station not supposed to have textures

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Lord_Setesh Author
Lord_Setesh

They both have textures in the release version i tested before upload so i would try a redownload.

Reply Good karma+4 votes
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Guest

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Guest
Guest

Both the Quarian Liveship and the Batarian Dreadnought stopped firing in the middle game.....even if i ordered them to attack multiple times, they don't return fire, on their creation, they fire, but during the middle game, they're just sitting ducks

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Guest
Guest

this happens everytime i load a game, all the in-game Quarian LiveShips and Batarian Dreadnoughts never fire a single shot at all enemies, however the newly built ones fire, there must be some sort of bug that whenever i reload the game in just 2 mins. The Liveship never fires

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skar449
skar449

thank you so much for this mod i just wanted to say the mod seems to creash from time to time what's up with that?

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ABDark93
ABDark93

is anyone else having issues with the starbases not firing?

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Shockmatter
Shockmatter

Starbases, at least for now, are purposely designed NOT to be like their vanilla sins counterparts where you can fortify the crap out of it and hold off an invading fleet.

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RADIALTHRONE1
RADIALTHRONE1

Yeah, I found that out when the enemy fleet arrived. RIP

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masterdude94
masterdude94

This new version is really awesome!

But I do have a few problems with it.

1. Barriers. You seem to have gotten rid of the shield game-mechanic entirely, and given all ships a "Kinetic Barrier" ability that reduces damage. And while i think that was a great idea, it seems to have messed with the game a little too much, in my opinion, as all ships, Capital Ships especially, are far more easily destroyed.

2. The Quarian Liveship has far less health than any other Capital Ship in the game, when it should be more even, if not higher than most. And I really love this ship, and I want to use it as a colonization-Capital Ship, but i can't, because local militias give it too much trouble, even with an escort. And as many people have mentioned, its weapons will stop working randomly.

3. Also the Quarian Frigates(Alarei-class i believe) are extremely weak, and even a large force of them still doesn't amount to much, even against simple planetary militias.

As I really love Quarian ships, I started a game as Council Paragon, and made a Fleet of 10 Alarei class Quarian Frigates, and one Rayya class Live Ship. They were all slaughtered by the militia of the first planet i tried to colonize, while my ships destroyed one militia frigate. I eventually made a couple Alliance Cruisers and sent them there, and they made short work of the rest.

Please give the Quarian ships some sort of Buff, and maybe give ships back their shields. Like I said, the Kinetic Barrier ability is definitely an interesting idea, revolutionary even. It just "might" be a little too different for this game.

All that said, this mod is amazing! it gets prettier and prettier every release, and I absolutely LOVE it. It is a blast to play, and gives me shivers whenever i fight a Reaper. And the addition of the Quarian Liveship is friggin awesome, as that is my favorite ship from the games!

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MrFrazer580
MrFrazer580

i belive that thoos barriers should be ONLY for reapers which would make them massivly over powered compared to shields but it would be more "historical"..

besides i hate quarians and love geths cause well geths are more effectiv and dont have this moral ******** like normal liveforms have..

BUT in my opinion the fat rolling ball life ship from the quarians HAS to be this weak.. in the mass effect series they allways protected them cause ther main population lived inside.. in my opiont the should stay this weak but should get a passiv that the ships population is paying taxes so that it is basicly a flying colony which is also granting you like one civil research labor..

this would make it usefull but still an easy target.. beside that it ist version 0.2 so please dont you ever complain again about balancing i mean the most capital ships dont even have skills..

and beside THIS i love the united alien races loyalist.. i dont know the exact ingame name but the asari titan is so ******* fat with his barriers and if you only skill antimatter regeneration it builds its barriers so rapidly up again its unbeliveble kills 3 reaper alone and only looses 2.000 hull points from 19.000

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