This total conversion aims to recreate the upper Shinra tower as shown in the 1997 RPG Final Fantasy VII in full 3D.
You can find these about the tower; essentially useless rocks to the novice ;) Raw materia can presumably be refined into the orbs you put into weapon and armour slots in the original FF7.
Looking good, the detail is good, cause I'm assuming it's a roughly cut piece of materia, or not cut at all.
More polygons = more processing power.
= More lag.
Isn't Fallout 3 laggy enough sometimes? :P
Keep up the good work.
Yes, they're supposed to be roughly cut ;)
From the reading I've done polygons seem to matter a little less than is popularly believed. Poly count, of course, still matters and optimizing a model so as not to waste any faces is always prudent. I noticed some flat surfaces of vanilla FO3 content are divided up into more faces than necessary to allow for vertex colouring.
More recently I've become just as concerned with optimizing my textures and making sure not to use more than one set of textures per object if possible, squeezing the most detail into one map, etc.