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What if City 17 was never liberated by Gordon Freeman, what if the g-man recruited someone from another dimension, what if this person had abilities? What kind of abilities, we have no idea. Could it be magic or science?

Post news Report RSS Magic or Science Update Alpha v0.1

Update news for the upcoming release of Magic or Science? Alpha v0.1

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As stated in the comments section of this mod, we will do small incremental updates until we reach our goal, this will allow you to play a little as we develop, and allow us to have testers to improve the overall experience of Magic or Science. What do you need to expect from the first version?

We started working from the base Half Life 2 code, so what are the changes we've made so far?


Alpha v0.1 Changelog:


HUD Overhaul:
This is not the final version, it will improve as we go along. More info in the "Images" section.

Pistol change:
New ammo has been added, explosive & burning. Press secondary fire on the pistol to change between ammo-types. ( Selected ammo shows in console)

Health-System Change:
We've implemented some changes towards the health-system of Half-Life 2. The health system still works with health-packs like you're used to, but there's a slight change: Health Regeneration. But it's not active all the time, we're working with a threshold, if the health is above the threshold regeneration is activated, if it goes below it is deactivated again. This is the prevent the player from dying from 'Poke' damage.

Leveling & Experience:
Killing enemy npc's will grant the player experience, when the player gains a level several changes occur to stats. The simplest being max-health increased by 5.( Currently the stats are only health-related. If you gain a level the changes are displayed in the console. )
Note: There is no level-cap, at least not set by us, you can level-up until it creates overflow on the value which will cause wrap-around, in effect making it go to the lower minimum which is negative. We recommend you stop killing npc's if you reach level 2147483647. (Yes, this is not a typo.)

Several skill-based changes:
Changes were made to health and damage values, some enemies will have more hp then usual,...



I started the game for the first time, what now?
When starting a new-game in Magic or Science, you will have 2 choices: Dev_Test or Half-Life 2 Story.

Dev_Test is the map that is displayed in some screenshots in the "Images" section. It's a map with some combine soldier spawners, which are enabled if you press the gray button underneath the spawn area, go through the plasmashield-styled airlock using another button and to the left you'll find the spawn area. We recommend you to use cheats in this section as you'll run out of ammo fast.

Half-Life 2 Story will allow you to run through the story of half-life 2 story ( without the episodes ) with our engine, but only if you bought it and have it installed.


Lastly I want to ask you to send us 2 things if you can:

  • Bug-reports
  • The level you reached after finishing the campaign of Half-Life 2 once.Further balancing of the leveling function.

Send us one or both information to: headoffice.nwe@gmail.com

The mod will be uploaded in the downloads section in the near future, keep an eye out for it.


Greetings,

TheSharki,
NitroWarp Entertainment


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xcv2008
xcv2008 - - 284 comments

In the canals where the manhacks would normally break through some boards on an opening of a fence, if you use the explosive pistol (not sure what it's called) The bullet doesn't go through the hole, but instead explodes where there was boards.

P.S. The explosive pistol might be overpowered.

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TheSharki Author
TheSharki - - 44 comments

The explosion will probably occur on contact with invisible walls, while normal bullets should go through. And yes, the current pistol is overpowered but we left it in there for you to have some fun with. As updates come along, we'll balance everything.

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