October update for Lux Invicta - bringing the Light to Fall!
This update for Lux Invicta includes more updating and fixes:
- updating of succession voting, societies, scripted triggers, and traits
- started updating decisions
- technology and static modifiers updated to be more in line with vanilla, but still has the Lux feel with extra increases and decreases for different values. (If you want to compare, take last version and look at the files side by side).
- bloodline changes have been scrapped, as I felt our current trait system works the best, and you'll be able to attain regular bloodlines in game, Holy Fury style.
- IMPORTANT: The possessed and other trait "spam" problem is still occurring. You can try the comment fix (found in comments here on Moddb or in the forum), but it should not affect your game beyond those traits being widespread. This will get fixed eventually (hopefully).
- As always, post bugs, comments, etc here or on the forums. If someone has the same problem, please don't spam it. Goals for next release are implementation of the Zodiac trait system & further updating for decisions.
THis version is unplayable. Everyone is getting leper , possesed, stressed and depressed traits
tried to play in cyprus and the game keeps crashing while i havent even unpaused. Usually when I try to look for a marriage
After quite a few hours, here's some problems i encountered.
Firstly, the disease,lunatic and possessed spam
Secondly, battle event problems. It simply doesn't make sense to lose a battle with 10k troops against 1k because of a random event. Even less so with an extremely talented commander (50 martial). Balancing the events so that incompetent commanders are most likely to get them is recommended.
Also the dueling system needs a bit of work because right now it's kinda broken and personal combat skill does little. An extremely skilled veteran fighter should make mince meat out everyone that has negative personal combat skill, right?
Lastly finishing up with battle events, there should be more choices in battle and more tactics. The more advanced a character gets, the more tactical choices and/or manoeuvers are possible. The current system is too limiting imo so this should make it more immersive and accurate.
Will expand on any more issues if i should come across them.
Thanks for reading this bedsheet if you did.
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Moddb.com
Health events patched!
Hey, my Turkish portraits aren't working. Are they required or is there another problem?
Scratch that, it's the turkish and iranian stuff
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Some of my middle eastern portraits are not working ik its not only me because i have no other mods on and i saw a youtuber and other people having the same problem, is there a way to fix that?
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Game crashing everytime when loading, before main menu.