The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Metro Models (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Suggestions : Metro Models) Locked
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Apr 8 2012 Anchor

If the developers of L.U.R.K are going to change the characters' models just like they did in 1.1 then I have totally given up on enjoying the atmosphere of L.U.R.K. Was there something wrong with the original designs? For example, why did the L.U.R.K. team decide to totally remove Freedom's signature pseudo-flecktarn in place for fucking lime green? And why was the monolith's urban camouflage changed to make them look like fucking zombies? Dutiers with overwhelmingly pinkish maroon armor?

I know that you want to make things be neat and shit but all of this work is just starting to look really goofy. LURK should improve the models already given to us, not go full on FPSBanana on them. Straying too far away from the original scheme of things only makes L.U.R.K. loose support from the players.

Edited by: StickyWicket

Oct 3 2012 Anchor

That is true, I dont like the New Duty look, makes them look less professional for some reason, and Freedom just looks silly all in lime green

May 4 2013 Anchor

This is especially striking with Freedom. Ever got a look at a freedomer in an exoskeleton? It's like the colour scheme was done out of spite. Every faction is supposed to tell something about itself from its appearance and attitudes. Freedom are obviously supplied by NATO, Germany in particular due to the armour they wear and the abundance of G36 assault rifles. Duty is supplied by the government and thus indirectly by Russia and you're already feeling the proxy war/cold war vibe right? Ok, and then there's the Ecologists who seem to have ties with the government but also the UN, and from there you can find some details tying them to NATO and the Anglosphere in general. The Mercenaries were supposed to be none other then the US Army, the current situation paints them as Russians masquerading as NATO or generic PMCs. Bandits obviously have ties with the Russian mafia to some extent and this can be partially confirmed by the fact they're not hostile to Mercenaries. Monolith are creme de la creme of anything that gets too close to the center of the Zone.

This setup was intriguing and more or less made sense, trying to fuck with it will only cheapen or distort the gameworld and the story it's trying to tell.

Jun 3 2013 Anchor

The Merc's were Originally a Freedom Group, Like Skulls Duty Group that attacks Freedom base, a splinter group that isnt working under the Local Faction leadership but rarther their own... From what I know the STALKER wiki says they are Linked to the US, this comes from no-where, In beta's they were Freedom Linked

Ecologists would of been supported by UN, and so had to of been supported by Ukraine Goverment.

Dutys only ties to Goverment and/or RussiaFed would of been that Duty has allot of Memebers that are Ex-Army Personal, so would have contacts for getting Military equipment in, this would also relate to Duty members who were in Servace when the USSR was around, linking to Russia for the Russian side of Things (Groza Rifles etc..)

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