The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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L.U.R.K. Suggestions (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Suggestions : L.U.R.K. Suggestions) Locked
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Jun 10 2011 Anchor

Decided to start up a thread for use with community banter about what should and shouldn't be included/removed from L.U.R.K.. Anything really is fine for a post, but do keep in mind they are just "suggestions" and will be treated as such, especially when dealing with things that require extensive amounts of work or are just altogether out of the teams abilities to incorporate. Please keep them short and sweet for avoidance of text walls.

Here I will go first."Perhaps we may be able to find a way to include many different attachments to weapons such as red dots and/or different under-mounts to the gun. I've read before that the process is somewhat difficult and may not be able to become achieved do to SHOC's X-Ray engine limitations, but hey anything is worth a try right?"

Jun 26 2011 Anchor

Sounds good. My main issues with LURK are:

Top end assault rifles make sniper rifles obsolete(bigger mag, less recoil, just as accurate on semi, I can snipe just as well or better with an M16A4 suppressed, with an ACOG and armor piercing rounds)

Body armor wears out too fast

excessive recoil on most of the weapons

excessive scope sway(should change based on stance, and be almost nil crouching)

some of the weapons are unrealistically unreliable(double barrel, Makarov, Mosin)

This is more personal, but I absolutely cannot stand the firing sound on the SKS, a different sound or being able to supress it would be great, I mainly snipe in all my games, LURK included.

This is some of what I can think of, overall, a great job on the mod, it is really good.

Edited by: Rainydaykid

Aug 2 2011 Anchor

Bring back 3rd person death cam. It looks better than first person and 3rd bind cam will work again this way. Theres too much radiation in sarcophagus level and no monolith seems to be carrying anti-rad drugs... This makes no sense in multiple ways. Oh, and no free play after story is completed? Maybe this could be changed?

Aug 28 2011 Anchor

I was wondering about alternatives to the red "hurt" effect that appears on the screen.

One thing I thought could be a good alternative was something similar to the weird screen effect/contrast found in the first Battlefield: Bad Company game when your character was hurt. (It was similar to the 2nd game, though it didn't have a red effect). That said, the similarity of the effect could work for the "tired" effect, so having a redness on the edge of the screen could make it clear.

The contrast switch made it feel like your vision was skewed from being hurt rather than just having strawberry jam in your eyes (though LURK's current effect is far less annoying than a lot of other games that use a red effect), without your ability to play the game being hindered (though the effect sometimes made your eyes feel like they were watering :P )

I'm not sure what the X-ray engine allows for that type of thing though.

I'm just more fond of a use of contrast-type-effects to make a "passing out" feel over a red effect.

Edit: Though from playing LURK more over the past few days, the current red effect isn't really that bad. While playing it just has appears in the corner of your eyes (Though most of the time your character is either fully alive, or not at all)

Edited by: IcyToasters

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