The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
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comments: I suggest that | Locked | |
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Nov 7 2010 Anchor | ||
1. The campfires light should be tone down it is way to bright. I had to use the REALISM_GRAPHIC_MOD_2.0 just to reduce the blinding light from fires and even when entering SiD's underground cage. Edited by: elmachote |
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Dec 19 2010 Anchor | ||
The two things I can think of right now are: |
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