The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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comments: I suggest that (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Suggestions : comments: I suggest that) Locked
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Nov 7 2010 Anchor

1. The campfires light should be tone down it is way to bright. I had to use the REALISM_GRAPHIC_MOD_2.0 just to reduce the blinding light from fires and even when entering SiD's underground cage.
2. The grass should come back, game looks like your are walking around in a green carpeted office bulding. ( at least set to the vanilla settings and not over done like on most of the mods that gives you the feeling that you should be riding a LAWNMOVER thru the zone.)
3. haaaa,,,,, those dammed scopes mods.... please and repeat please.... give those as an option only. ( most of us don't like them ). My self I prefer the SOC Vanilla scopes.
4. Also, the CLOUDS, yes the Clouds, when you look at the cloud during the rain storms, they don't even look like cluods, they look like a bad case of graphics. I will say no more on that...
5, Why, so many guns in the game is not that you could used them all at one time....lol.... ( I really, don't think that,... there were many gun-shows to go to at Chernobyl back in the late 80's... ha!!!.
6. The mini-map should also be added as an option. The tini compass in the corner does nothing for the game at all. I get dizzy circuling around thru the entire game to try to find out was is going around me.... very, very, very,, anoying.
and last BUT NOT least:
DUDE,,,,,????????? why did the EFFECTS of the artifacs were removed in this mod???????..... The artifact ARE the hole story in the game., that the reason that stalkers are going into the zone ( To search FOR artifacs and make money ). That is the Line in the game story... Stalker ARE NOT going into the ZONE to say H,!!! to their fellow stalkers or to get shoot at by the army soldiers. Dude that is the reason they are searching for artifacs because the caulities in the ARTIFACS makes them very special....
I like to add as a question:
In the mods with blowout's the NPC's are made to look for a safe place for protection during the blowout. CAN the same be done in regards of rain. Can they seek for shelter during the rain, it seems that in this games the npc's enjoy being out in the rain getting wet.
AND on a POSITIVE Note: DUDE...this mod as the best looking inventories screen's EVERRRRR..... I love them......

Edited by: elmachote

Dec 19 2010 Anchor

The two things I can think of right now are:
(A) The scopes
(B) The artifacts

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