The mod is now releasing with one more civilization to cover, the mauryans...
Changelog:
- Added Light Cavalry (Scout with increased attack, hit points, line of sight and speed)
- Added Heavy Camel Rider (Camel Rider with increased attack, melee armor, hit points and line of sight.)
- Added Trainable Mercenary (Acts exaclty like the mercenary in the scenario editor, cost 100 gold made in the academy)
- Added Crossbowman (Bowman with increased attack, melee armor, piercing armor,
- Added Trader (Works exactly like Trade Boats, though on
land and between the Market and Trade workshop)
- Added Merchant (Works like Merchant Ships, though on
land and between the Market and Trade workshop)
- Added Atlanteans
- Villagers work 20% faster
- Start with 250 Food
- Villagers cost 60 food
- Added Celtics
- Woodcutters work 20% faster
- Infantry move 20% faster
- Ballista, Scorpio, Stone Thrower, Catapult and Heavy Catapult fire 25% faster
- Added Etruscans
- Gold Miners work 20% faster
- Chariots move 20% faster
- Hoplites, Phalanx and Centurion attack 30% faster
- Added Mauryans
- Villagers work 12.5% faster
- Infantry, Scout, Light Cavalry, Camel Rider, Heavy Camel Rider, Cavalry, Heavy Cavalry and Cataphract do +1 damage to buildings
- Priests move 20% faster
- Changed Helepolis to Scorpio
- Changed Egyptian swordman graphic to that of Hero Jason.
- Added a new bonus to Shang; Crossbowman fire 20% faster
- Added a new bonus to Assyria; Siege Weapons have +1 Pierce Armor
- Added New Heroes
Thanks to all who helped with the production of this mod
Where can I find the Mercenary? I played with using the Atlanteans and I never saw it available
Hehe, haven't looked at this or the data in a while. I've already found more bugs, thanks for letting me know about this one. I unfortunately will not patch it anytime soon. Don't be alarmed, I have something interesting coming your way ;)