Grand Theft Auto: Liberty City Stories PC edition GTA: Liberty City Stories (original) was created as a result of a collaborative work of the young Rockstar Leeds, for which this became a great debut, and the creators of the series, Rockstar North. The game has been released for PSP in October 2005. Later, developers decided to port the game to Playstation 2. The port appeared in stores in June 2006. 1998. Liberty City. Two years before the well-known story of GTA3. How did Liberty City look before we first visited its streets? This time, in the center of all action is Tony Cipriani. Fo four years he has been hiding from mafia in foreign lands, but now he finally decided to get back to his home city. Unfortunately, Tony was not forgotten, and neither was the murder of a mafia don. Bloody cat-n-mouse games continue in Liberty City.

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Dageron (also known as Bbobik) - project coordinator, mapper, converter, scripter, modeler.
CatZilla - scripter, fixer, converter. Author of the ferry script and all car spawns/pickup locations.
ฬ๎๑๊ - transport converter, converted most of the Liberty City autopark.
ModMaker - (also known as HackMan128) - modeler of the ferry docks in Portland, the skate park, author of the HUD-a.
Flashback - (also known as Emia) - audio-resource editor, programmer, web-master, designer.
SHOROOP - web-master.
Ash_735 - consultant, sound and texture converter.
XEPOMAHT007 - general quality control, texturing, modeling
Alek-say - video trailers, texturing
Viger74 - mission script de-bugging, audio player dll coding

GTAFanattic&XRK - authors of SA:LC, which was taken as the base. SA:LC is currently being developed by another team.
Boris Vorontsov – author of the graphical package ENB series. (visit
SanLtd team – localisation team, who made high quality English and Russian fonts (visit
Mahmutil - member of ซGiraffe3dป studio, modeler of Fort Staunton.
Alexander - author of SA Interface editor, which let us further develop the HUD. (visit
Marfi – author of VCS:SA, participated in transport conversion.
Hegeus.Roberto – author of Mafia Stories, participated in transport conversion.
TripleAs – Director of the abandoned GTA:LCS->VC conversion project.
oCain – author of SnowFX mod (adds snow in GTA).
Macker50 - Moddb, Inno Setup
Silent - author of SilentPatch
Seemann - CLEO 4
ScorpionMan2050 - Design Your Own Mission contributors - POST Beta 3, Remastered and Beta 4 (2018 Edition)

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gta lcs to use dyom compatibility

gta lcs to use dyom compatibility

Full Version 1 comment

dyom created by dutchy3010 and patrickW this mod I have uploaded to create their missions, dyom series without occupying my series that left in the previous...

Grand Theft Auto LCS PC 5.2 Classic

Grand Theft Auto LCS PC 5.2 Classic

Full Version

this version as it is classic has much less lag if it does not work it deletes the d3d9.dll file

Beta 4.1 Patch

Beta 4.1 Patch

Patch 2 comments

This patch is added Widescreen Fixed by ThirteenAG and Chnage MP5K,Uzi,M4,Shotgun and New Bullet Hole and shell

Liberty City Stories PC Edition Beta 4

Liberty City Stories PC Edition Beta 4

Full Version

Brand new version of Liberty City Stories: PC Edition CHANGELOG: -New Anims -New HD Weapons -GTA IV HUD added in LCS with changed LCS color style

Liberty City Stories: Remastered

Liberty City Stories: Remastered

Full Version

This is remake version of Liberty City Stories: PC Edition, it containing New tree on some area and new grass Requirement for this game mod Windows XP...

LCS PC 4.0 Alpha 1 (Not Recommended for Windows 8)

LCS PC 4.0 Alpha 1 (Not Recommended for Windows 8)


This is a test version of the original Potland map from the LSS. Alpha-build was going in a hurry, many things, including GameCore with ready missions...


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is it supports xp?

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yes I think so

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Macker50 Creator

For Windows 8 and Windows 10 user. I Recommended to try Beta 3.1.1 or 3.1.2 Because i telling XEPOMATH007 to continue mod.

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