In the Noble Brightness of the near future, there is only peace. The year is 2180. A small colony of humans have established themselves in the far away reaches of the inner rim. But contact with Earth has never been established. The United Planets stand alone against an increasingly inhospitable sector, alone against the infinite darkness. And it is not just the local fauna they must fight. As with any large enough group of people, they began to segregate themselves from one another. A rigid caste system split the populace, and in the twenty years hence its institution, relations have only soured. Tensions have reached their peak, and hostilities have erupted on the outer colony Howoz. And there is another, far darker threat, looming to corrupt them all.

RSS The 'Astley' 128mm Howitzer

The 'Astley' is a 128mm artillery emplacement that acts as the Federacy's main method of defence, while also providing a long-range fire support platform to support assaults.

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Jayborino wanted base defences. I'll give him base defences. . .

The 'Astley' is the product of a decade of refinement. It is a finely-tuned gun platform armed with a 128 milimetre cannon that can fire at extremely long ranges.

The .grp of an 'Astley' howitzer

The 128mm's main feature is its range - this monster has a range of 100! This means it can fire clear across most maps, given it has the line of sight. And it hits hard, too: 400 damage, increasing by 33 with each Ground Weapons upgrade. Suffice to say, prudent commanders will want to upgrade these with haste.

A row of 128mm's opens fire on approaching xenos

These howitzers sure pack a punch! However, their main drawback is their incredibly large minimum range of 10. This means that anything than can attack the 'Astley' can't be shot into oblivion back. The 'Astley' also cannot target airborne or voidborne units, so anti-air is still left up to Stormmarines and Escorts.

The minimum range of the 'Astley's is their downfall

Another limiting feature of the howitzers is their reload time. The howitzers take over three times the time for a Siege Mode Siege Tank to reload. Careful timing and precise bombardments is key with these, as one bad case of overkill can undo an infantry push.

But if you need an answer to the swarms of xenos and the hordes of conscripts, the 'Astley' 128mm howitzer has got the cure for you!

Also, a video showcasing them in action:

There you have it: the newest addition to the Federate arsenal. How's that for a defencive building, Jay?

And yeah. It's named after him.

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