Our goal is to bring into focus the Legacy Era, but more specifically the Second Imperial Civil War. Play as either the tyrannical Krayt Empire, freedom-seeking Galactic Alliance Remnant or the obscure Confederation Revenant.

Post news Report RSS Second Imperial Civil War—Shifting Focus

Change is coming, and change is good. Just don't get too upset if you don't like it.

Posted by on

Disclaimer: this article isn’t as exciting as originally planned due to the problems that Moddb has been encountering lately with images not showing up… so prepare to do a lot of reading (it’s good for your brain, kids). This will be mostly all talk and no show unfortunately.

Change is coming to Second Imperial Civil War. Up until this point most of the focus has been on adding new units and content—and this is okay in moderation. This is going to change though. Recently, there has been greater focus on the aesthetics, which is a good thing. So far I have made a mod that looks nice and has a good amount of new content, but I want something more than that. Gameplay has not changed much, there has not been much innovation in the way battles occur, and most of the rock-paper-scissors tactics still apply. There has been too much focus on new units, new content, and such that I sacrificed creating a better, more immersive gaming experience. From here on out the focus is shifting: I will not add new units for the sake of new units, but only if they actually fit well and make for better gameplay. Adding new units is not the point, this isn't a mod that tries to add as many ships as possible.


Don’t get me wrong, there will still be new content and much of it will be revealed soon, but this new content will be closely tied to a more immersive environment. Many units that are currently in the mod are not necessary and don’t even belong in it. At the same time that I am adding new content, I will be removing a comparable amount of old content as well. Well actually, I don’t want to sugarcoat it, because lot of old content is being removed, specifically units from the Galactic Civil War era, because most of them don’t belong here anymore. Don’t feel bad if some of your favorite, iconic units like the Imperial-II Star Destroyer, MC80 Star Cruiser, or Nebulon-B Frigate don’t make the cut, and get cut. There are better things that have already taken their place, for they are century-old relics left over from a vastly different galaxy. They are outdated and largely destroyed. Not all GCW-era units will be completely removed, but many will. This is for best of the mod, as it will not be jam-packed with so many units you can only see half on the build bar and not be bloated with largely irrelevant content. Anyway, time to move on to the next topic.


So right now I’ll talk about more exciting things that concern the new direction the mod will be taking. Version 1.0 was focused on skirmish mode, and I think it was pretty good at that. However, there is only so much that can be changed in terms of tactics and strategy when skirmish battles are the focus. That is why version 2.0 will be fully focused on Galactic Conquest. I now realize that by completing GC mode I will be accomplishing multiple tasks at the same time: new skirmish maps; more strategic and tactical choices; heroes (yes finally); intertwined population, economic and military systems; and overall improvement in gameplay. I believe that a well-polished Galactic makes a ‘good’ a ‘great’, and I hope to elevate Second Imperial Civil War to that level. Details on how these things will be achieved will be shown in the coming weeks and months of development, but I can’t end this article without showing you something new.

This is the basis for Galactic Conquest. Nothing exciting, but I can't show much with the way the site is right now.


This next idea isn't anything ground-breaking, but it is a simple change that will drastically affect gameplay. In the original EaW/FoC and most, if not all mods, things like asteroid mines and defense satellites are captured by any unit that is close enough. This is going to change in version 2.0 of Legacy. With what is basically the removal of land combat, shuttles have had little to no purpose and appearance so far. Now, shuttles are extremely important. The only units that are capable of capturing asteroids mines, skirmish merchant docks and other related structures are shuttles. This decision will cause you to rethink your strategy almost entirely: shuttles are to be defended if you plan on getting an asteroid mine or satellite pad. Shuttles are usually slow and highly susceptible to corvettes and fighters. The thought behind this is that shuttles are made to carry troops, and so they should the vessels that go and board orbital structures, not fighters and all those other ships. This is my attempt to squeeze some realism out of this game, and I believe it works well.

Shuttles will also have another new role as well. They will be carried by their respective vessels per-canon, coming in groups of two similar to fighters and bombers. Since shuttles are generally more heavily armed, they can be considered as slow, more durable bombers that can take and deal more damage than most bombers and fighters. They also serve as escorts and support craft.

So to summarize: old content is being cut, new content is replacing it, and the focus is now on Galactic Conquest for a more strategic and tactical gameplay experience. And you can now only capture skirmish space structures with shuttles (have fun defending them).

There will be an article soon that lists what content is being cut and it might also show some new content. A separate article providing details about Galactic Conquest will be put up as well. That concludes this info-dump.

Comments
spaceship_2012
spaceship_2012

I know, this is a mainly-space mod, but you should
re-add some ground content. And, by the way, the
stormtroopers are out-dated, like the rebel troopers.

Reply Good karma Bad karma+2 votes
I.M.D.
I.M.D.

Stormtroopers will never be out-dated ;)
Starwars.wikia.com

Reply Good karma Bad karma+6 votes
cheesecake645 Author
cheesecake645

Stormtroopers are still the primary infantry for the Krayt and Fel Empires. If I could add new, relevant content I would but there are no resources available to do so. I unfortunately only have the old EAW/FOC units which don't belong in the time period

Reply Good karma+10 votes
spaceship_2012
spaceship_2012

Okay, but you should add some ground content again, really.

Reply Good karma Bad karma0 votes
cheesecake645 Author
cheesecake645

I think you misunderstand, I can't add ground content because there is nearly nothing to add. Land combat is rarely shown in the comics so is really no information about ground forces during this time period, aside from a small handful of units. On top of that is the fact that there is no way for new content to be created anyway since I don't model and there are no available resources that would fit the mod

Reply Good karma+4 votes
Corelious
Corelious

Well, here is a pretty good point that I think you should consider:

(note, I like what you're doing - the only ground combat I ever enjoyed was from the Thrawn's revenge mod, otherwise I've always hated it)

Take a look at the time line for all of Star Wars - it is a story that constantly repeats itself (while not always exactly alike, it's time line is similar - the sith always over throwing the jedi etc etc etc).

Now take a look at the art styles - look at the kotor era trooper vs. the MMO old republic. Then look at the events leading up to and during the galactic civil war era.

There are undeniable similarities in style and appearance. So if you really wanted to add ground combat back in at a much later date - you could theoretically use heavily modified versions of the historically accurate models.

That... or since this takes place after the Vong invasion, envision your own ideas. Everything that you call "canon" was at one point somebody's idea. So design your own canon - also, the Kryte empire is no longer canon or anything after what lucas did cuz it's all owned by Disney now - they'll probably go a different direction with some things.

Reply Good karma Bad karma+2 votes
pincuishin
pincuishin

Dude I always felt the same man THrawns revenge ground combat is actually fun that and ROTM

Reply Good karma Bad karma+1 vote
DarthHumanist
DarthHumanist

Aren't you the kid who started up a mod page about "Phoenix at war" when you didn't even have any content? You have no idea how long it takes model, texture and code just one unit in the game, I hardly think you should be telling cheese what he needs to add in.

By the way, stormtroopers were still the empires number one infantry in the legacy period, you clearly don't know what your talking about.

Reply Good karma Bad karma0 votes
spaceship_2012
spaceship_2012

It was a suggestion. Am i not allowed to give suggestions,
only because my mod isn't that far?

Reply Good karma Bad karma0 votes
pincuishin
pincuishin

Well dude you just kinda tried to take a jab at cheesecake that's how most people would view that you didn't add in a if I may* or something just went blam this is how it should be when you know very little compared to him opinions are fine but courtesy is required.

Reply Good karma Bad karma0 votes
destrucio
destrucio

I think you are hard bullying on Spaceship_2012 guys :)
but as Cheesecake was explaining in his long thread its not about how many units he can put in it, its about the cool features that give the special thrill when we are in front of coherant mechanics in the fields of culture, economics, or when you play alongside multiple NPC factions and scripted events... that's what I love. For example in the (partial homonym related) mod Phoenix Rising there is much about tech levels and heroes skills.
Peace

Reply Good karma Bad karma+3 votes
malanthor
malanthor

Very interesting reading. I like what you are saying.

Reply Good karma Bad karma+4 votes
#k
#k

Noooooo I really on Imperial 2's from the merchant docks for my early game capitals, nothing like deploying an imperial star destroyer before they reach level 2.

Reply Good karma Bad karma+3 votes
Alpha473
Alpha473

I agree with the philosophy behind and the design decisions made.

Hope the cuts will be those things that make sense and logical, such as spaceship_2012 said.

Reply Good karma Bad karma+3 votes
Galen512
Galen512

Yay, shuttles!

Reply Good karma Bad karma+4 votes
SlayerOfSith
SlayerOfSith

Nooooo!!!! anything but the Imperial II! It's such an iconic ship that it cannot be removed!

Reply Good karma Bad karma+3 votes
Afro-yoda-ninja
Afro-yoda-ninja

That picture of the GC map is my desktop background... :P

Reply Good karma Bad karma+3 votes
EclipseStardestroyer
EclipseStardestroyer

So are the asteroid mines and satellite turrets more durable? I mean, if I'm gonna defend shuttles all the way to these assets, I don't want them all to get one shotted after working my way there. Just a thought...

Reply Good karma Bad karma+3 votes
cheesecake645 Author
cheesecake645

Yes they will be made more durable because of their importance, but not so durable that you don't have to worry about defending them.

Reply Good karma+3 votes
I.M.D.
I.M.D.

Talking about satellites: I really really hope you can find some new models for them. I allways thought of the original ones to be totaly overscalled, they´re op against fighters and totally useless against everything bigger than a corvette.
I´m sure you have allready something in your mind about that, but I wanted to say it anyway;)

Reply Good karma Bad karma+1 vote
cheesecake645 Author
cheesecake645

Speaking of new models and usefulness... you'll be pleasantly surprised.

Reply Good karma+1 vote
KolSkywalker
KolSkywalker

The Galaxy sure is going to be huge. I hope the Galactic Conquest Mode would not have crashes nor bugs, but this mod is truly respectable.

Reply Good karma Bad karma+3 votes
cheesecake645 Author
cheesecake645

Huge indeed ;)

Reply Good karma+1 vote
Flurn
Flurn

I think you've understood what most modders miss. It's not about new units, pop caps and game breaking amounts of fighters: Focus on the gameplay. Well played sir, well played indeed.

Reply Good karma Bad karma+5 votes
pincuishin
pincuishin

Wouldn't the ISD2 be a beginning capital filler? for something like tech 2/3 >? Also I know its pretty rude of me to ask but can certain changes be made to the Pellaeon and Imperious? they both have far to many medium turbos I think they need a few more normal or heavy turbos in place of mediums it just seems like they got a drastic reduction in firepower is this due to balance or accuracy? They do fine and all but I just think there would be a bit more big turbos... as always cheese no matter what I think on minor things like this I have always loved and enjoyed your work Keep it up mate!!! Also I do agree with your gameplay over content while content is good if you avoid the actual gameplay you get a mod like Alliance which has alot of greatly detailed units but also some poor ones.. but it misses the gameplay and becomes a giant spam mod...

Reply Good karma Bad karma+1 vote
cheesecake645 Author
cheesecake645

The ISD is over 100 years old and outdated. Production stopped decades ago so there would be no sense in letting players build new ones when they have been replaced by several different models already.

Medium turbolasers are the same as normal turbolasers, hence the term 'medium'. The Imperious and Pellaeon are very dangerous, but sometimes the Scythe may seem more potent than the Pellaeon because nearly all its weapons are on the front blade and more concentrated. Canonically speaking, this is supposed to be how a Scythe can defeat a Pellaeon.

Reply Good karma+2 votes
pincuishin
pincuishin

Hmm true... would there possibly be another ship to fill that vacancy? something in between Pellaeon and smaller vessels? for around the 2/3 area? also oh yea I know it just makes the Pellaeon feel puny with these little pew pews going on lol.

Reply Good karma Bad karma+1 vote
pincuishin
pincuishin

Besides the Ardent class I like to be able to pick threw a variety of strategies

Reply Good karma Bad karma+1 vote
pincuishin
pincuishin

Just wondering also how will the Ai be revamped? just wondering for GC it's not as aggresive as it should be I think even on hard... I say this in wondering if there will be a gc where the Ai is hitting you quite frequently.

Reply Good karma Bad karma+1 vote
Commander_Cody
Commander_Cody

How about the Heros at each faction and the Confederation?Will u add all of them back in the next version/update?

Reply Good karma Bad karma+1 vote
cheesecake645 Author
cheesecake645

Yes. I'm considering re-working the Confederation though.

Reply Good karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Star Wars: Empire at War: Forces of Corruption
Creator
cheesecake645
Contact
Send Message
Release date
Mod watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games