TLS compatibility and General Cleanup Update. No more nightsticks!
Beta Mutation: TLS Compatability Hotfix and General Pre-3.0 Cleanup
====Generic====
*Updated addoninfo.txt with current authors/descriptions/fewer misdirections
====Cvar changes====
*Lowered z_infected_police_tonfa_probability to 0 to remove unwanted nightstick spawns on police commons
*Lowered z_noise_level_vocalize to 75, Left 4 Dead 1's original value
*Lowered z_notice_it_range to 0 in the hopes that it helps with the doomer's bile problem
*Lowered z_pounce_shake_amplitude set to 0 as pre-release footage shows (somehow, I missed this one for the longest time. Whoopsie!)
*Raised z_finale_spawn_safety_range set to 600 as per TLS' l4d1 mutation
*Raised z_it_decay_rate to 999999.99 in the hopes that it helps with the boomer's bile problem
*Removed cl_ragdoll_force_multiplier as it was unnecessary
*Removed director_always_allow_wanderers as it was unnecessary
*Removed director_convert_pills as it was unnecessary
*Removed director_item_placement_method as it was unnecessary
*Removed z_boomer_gibs as it is now a default cvar in TLS
*Removed z_infected_gib_count to 0 as it is no longer necessary
*Removed z_tank_throw_force as it was for shits and giggles but I forgot to remove it long ago
*Removed z_witch_always_kill as it will be more (but unfortunately not 100%) properly implemented later
====Gamemodes====
*Beta Survival is now available. Access it via console "map mapname betasurvival" or use the Mutations tab on the main menu!
====Population changes====
*The population is now using the most up-to-date version of L4D1 mutation's population file, preventing any problems there
====Vscript changes====
*Boomer explosion damage has been lowered from 40 to 30 because of closer inspection to pre-release footage
*Boomer explosion damage is now correctly attributed to the boomer, not the survivor
*Hard director set for special infected limits. More specifically: 2 hunters, 1 smoker, and 1 boomer
*Removed cm_shouldescorthumanplayers as it was unnecessary
*Removed shouldallowspecialswithtank as it had no supporting evidence whatsoever
*Escapespawntanks set to true as per TLS' l4d1 mutation
*L4d1 Special Infected models will be loaded anywhere and everywhere, as opposed to l4d2 models
*Beta mutation's survivor shoving now uses the latest version of Survivor Shoving Script
*Removed survivor shoving in no collision edition