A funny mod, the slavs never migrated and the germans control most of eastern Europe. Will you unite the slavs and prove who is the most powerful European? Will you unite the British Isles as Belgia or will you unite the fractured Germany?
New update to LCR with some map changes, balance changes, bug fixes, and a small amount of new flavour.
#Changelog 0.5
-Changed bug(probably from HPM diffrent map) where San Fransico was refered to but wrong province id. Result should not get a province in New Mexico with 45 LR
-Redrew provinces to make irkutsk state look nicer
-Added event for 1885 to normalize life rating in Germany(40LR -> 35LR)
-Added baby bust event for germany in 1910 (-0.02% pop growth)
-Redone one italian province
-Redid provinces in anatolia and states
-Made greek states in levant to colonies
-Changed cultures around in eastern anatolia/armenia region
-Removed starting cores on Holstein
-Removed cores you get on Holstein when forming NGF
-Changed the event when Germany forms to either get cores on Holstein/East Frisia/West Anglia
-Added Anglian Cores on West Anglia
-Added some West Anglian Cores
-Redid localisation in burgundy
-Added soldiers to Lombardy(~20 brigades)
-Changed Lombardy OOB (added 11 brigades)
-Removed 2 states in China
-Made Tangut more Hui
-Fixed inital balkan pop growth desicion so you cant just keep clicking it.
-Nerfed Thrace's plurality 25->5
-Nerfed electric_sulphur mine form 200% -> 50%
-Added loc
-Changed LR in siberia
-Desicions to get siberia to 35 LR
-Changed around impassibles in siberia
-Changed Positions in siberia (name/unit placement in provinces)
-steppe supply limit 4 -> 5
-Added modifier and event which gives steppe provinces a modifier that equates them to farmland provinces (combustion engine, 1880)
-Basically Halfed population on circassia
-Fixed some Russian desicions
-Nerfed Service by Requirement and Four Year Draft to be in line with the 1% per level in conscription. SBR 5% -> 4%, FYD 4% -> 3%
-Added 1% Mob size to a military statistics invention.
-Buffed all negative terrain modifiers from -4 naval base to -3 naval base
-Made it so you can core overseas provinces but it takes longer
-Made it so the modifiers in the add core event makes it take way longer.
-Made it harder to remove cores (increased mtth)
-Fixed burgundian desicion to accept rugian
-Made the mountain in the sahara actually a mountain
-Made The Spainish port provinces in the strait of gibraltar not urban (Gibraltar, Ceuta, Melilla)
-Made colonial migration form new world pops less likely
-Changed terrain in canada
-Changed LR in around the world
-Desicion for +10 LR in australia and new zealand
-Made Veneti protestant to mesh well with the move pop_pop effect
-Made desicion for brittany to accept the veneti
-Made desicion for brittany to kill half the veneti
-Decreased colonial migration chance from unemployment (Hopefully should stop africa from becomming too european if china westernizes.)
-Increased internal migration chance from unemployment (Hopefully should stop africa from becomming too european if china westernizes.)
-Increased demotion chance from unemployment (Hopefully should stop africa from becomming too european if china westernizes.)
-added 400 japanese craftsmen to every korean province
-desicion for korea to move any japanese craftsmen inside thier cores to kyoto(only once)
-added starting factories to Korea
-added desicion for netherlands to demote remi craftsmen outside of flanders.
-Changed desicions so Veracruz can accept Nahua, Zapotec, Tarascan, Apache, Pueblo
-Added desicion for Veracruz to accept Afro Latino
-Added events to Veracruz that increase militancy for not Abolishing slavery and accepting natives and then afro latinos.
-Added desicion to easier form russia after nat n imp
-Removed Cirebon state(Java 4->3 states)
-Iron steamers form 1855->1860
-Event for Scandinavia to give states in Canada to Vinland
-Made the mexicans in yucatan to salvadorians
-Brazil now has afro_latino instead of afro frankish
-Cleaned old beornian desicions
-Party increase NF is 0.025 instead of 0.003
-Event to remove yunnan gold mine if controlled by a civilized nation for 4 years
-reduced immigration to vassals if they have over 600k pops or is New Denmark
-reduced immigration of New Zealand and New Norway if they have over 1m pops
-Buffed immigation for new world nations with below 100k pops
-Fixed so darfur doesnt get colonized as a state through the desicions
-Gave Nagpur the Raigarh(Entire state of nagpur)
-Increased pop in Cuttack
-Changed Around provinces in burma
-Made Dali(Yunnan) into a mountian
-Changed around states in Burma(1 new naval base possible)
-Changed around provinces in tibet
-Removed 1 state from Siam/Burma, 0 ports removed
-Removed 1 state form Vietnam, 1 port removed
-Removed 1 state from Siam/Cambodia
-Gave Siam entire bangkok region
-Gave Lan Xang cores in Lao provinces
-Removed Thai from Khmer accepted
-Gave Siam Karen accepted
-Java now starts with Military Staff system(1->2 mil techs)
-Changed one infantry in Java OOB to hussar
-Changed around states in Italy(Merged Liguria and Piedmont and added Calabri)
-Made Tuscany, Romagna, Sardinia and Corsica into latin
-Korosten moved from East Anglia to Visigothia
-Made some pops in Korosten Visigothic
-Gave Gothia Core on Korosten
-Added some pops to Kajaani
-Removed Greek core on Hama
-Added desicion for Russia/Slavia to core Buryat
-Torpedo Attacks(Main Armament 1870) 8->4 torpedo attack on cruisers
-Gun Hydraulics(Advanded Naval Design 1900) 0->4 torpedo attack on cruisers
-Changed coreing to allow for overseas cores
-Dubbled time for normal coreing
-Halved time for cores that dont border cores(should still take about 20 years)
-Pruchase of Terra d'Oro only cedes the bits north of the river and lets the owner of the state keep Port Belgia and Podor
-Fixed Asian farms and mines desicion which gives colonial asia(not Middle East, Siberia and China) 400% rgo size
-Nerfed land of oppurtunity desicion to 10 years
-Nerfed land of oppurtunity modifier 450%->200%
-Made Vinland Dominion movement event rome any potential scandinavian cores in Vinland.