Kreedz Climbing is a unique, non-violent, puzzle-type, 3D-First Person View game where the player attempts jumping and 17 other disciplines like shooting flare targets, racing vehicles, surfing, bungee, bunnyhop, longjump, or sliderace until he/she reaches the top (or end) of any given environment. In Kreedz Climbing no map is the same and can vary with any combination of these skills. It's a race against time and against other players with any discipline in the game.

Report RSS The moment has arrived.

The KZMOD team are happy to announce that we finally have a programmer again and will continue developement of Kreedz Climbing. I'll not say too much at this point. The code has changed hands and work will begin soon. First thing on the list is to cure the mod of the horrid Wall Bug. Happy days

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The KZMOD team are happy to announce that we finally have a programmer again and will continue developement of Kreedz Climbing. I'll not say too much at this point. The code has changed hands and work will begin soon.

First thing on the list is to cure the mod of the horrid Wall Bug.

Happy days coming :)

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Qwertyz
Qwertyz - - 354 comments

YAY LONG LIVE KREEDZ!!!!!!!!!! CANT WAIT.

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scratch
scratch - - 138 comments

Finally! Btw, what happened after your HD crash? I quit looking at your site when you posted the "capitulation" news about the crash...

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-SoUlFaThEr- Author
-SoUlFaThEr- - - 106 comments

nothing happened after that....until a coder wlaked in the door.

from the planned update things i have found for example 2 of the 4 maps that were planned in the update, plus the winter climber model and its 3 skins on my ftp :) I'll have to greatly redo the 2 maps as they were not final versions but at least i have them. 6 People are making maps atm and we atre really pushing the integration of our new limited rope aspects into these maps to create an unheard of mix in kz_ maps.

I'm working one right now that has surf, bungee rope, and jump elements in it. The mix makes a lot of fun :) This will really seperate usfrom the croud, and again, make us interesting because it's something actually now very different from the cs1.6 jumping you can do. Fact is, we offer a lot more than 1.6 can when it comes to what you can do and how many timers a map can have :)

If only there was a fix for this dreaded wall bug....its seems valve has hardcoded this and we would need the engine itself to solve it....we are still trying tho :)

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