A dark secret of Revan's empire has remained hidden for 4 millenia only to awaken at the most crucial point in time to turn the tide of the Clone Wars and bring an end to the Order of Sith Lords to make way for the Order of Sith Knights. Order and Unity shall shatter the Tyranny of the Sith Lords and the Blind Ignorance of the Jedi Knights.

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Report RSS Mon Calamari MC-15 Series (view original)
Mon Calamari MC-15 Series
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Red_5
Red_5 - - 239 comments

i like it, but which one is the bomber and which one is the fighter?

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EmperorNiko Author
EmperorNiko - - 1,731 comments

fighter left
bomber right

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Piett_127
Piett_127 - - 257 comments

wow, I really didn't even think about it...

Great job and idea Emerorniko, well done, truly well done.

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MrPerson
MrPerson - - 1,801 comments

huh, personally I would have flipped it around

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EmperorNiko Author
EmperorNiko - - 1,731 comments

I have a justified reason for both

The fighter has a smaller profiles so it's easier to avoid enemy fire.

The bomber has wings cause who wants a bunch of bombs right near the pilots.

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MrPerson
MrPerson - - 1,801 comments

true, maybe its just that I never really liked small craft like that without wings, they look weird without them IMO. oh well, probably won't be building much stuff (if any) from mon cal anyway.

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EmperorNiko Author
EmperorNiko - - 1,731 comments

I agree but i took the time to make the alterations and wanted to keep both types with a purpose.

Oh and trust me. you'll like to use the MC ships as you dont need a tech level to build them if you play as the Knights or Omega and if you're playing as the Alliance then you'll want their ship cause they are great heavy ships.

Right now i have it set that Mon Calamari has 2 MC70s and 4 MC65s. i can send medium sized fleet from any of the factions and lose all of my smaller ships due to the powerful shields of the MC ships allowing them a long time to unleash their weapons.

This will be a great aid for the Alliance fleets.

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MrPerson
MrPerson - - 1,801 comments

I will be playing knights primarily, and I am a major turtler. I always build up all the planets I have, fortify the border planets and max out everything I can before taking a new planet. Also, I will probably be a sith purist, and only build sith like ships and ground forces (unless I MUST use other ones) as I love the designs from that era.

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EmperorNiko Author
EmperorNiko - - 1,731 comments

Ah i see. The way i hope to set it up is the Republic ships will cost alot more but they will build faster. basiclly meaning that you are transferring command to your forces instead of building them yourself. While the Sith ships are built on the spot thus taking longer and cost less due to not using a company to build the ships for you.

And i too an a turtle player. which is why i hate mods where they use a true faction based map forcing many of your worlds to be undefendeable with enemy planets all around.

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MrPerson
MrPerson - - 1,801 comments

I do like very large GC matches, where you start out with a spot all to your own. How many planets will your maps have when done? That is why I love playing EOTH in Thrawns revenge, you have good, cool looking unique ships, start off with a small amount of planets all grouped together, and awesome space defenses. Then there are so many planets you can play for a long time before finishing. If I play my cards right I can finish a vanilla GC in just a few hours, while mods like TR take days. Hope this mod will be one of the longer ones

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EmperorNiko Author
EmperorNiko - - 1,731 comments

The mod's in this era will be small but the next stage of the mod will be set in what would've been the GCW era and will feature a good number of systems.

And any GC maps i make will be like the vanilla GC map Gateways where your faction will control the systems grouped together. I can't even enjoy the others where you have several groups of planets scattered across the galaxy. I always end up selling everything on the isolated worlds and ignore the fleets there while i build up at my main cluster until i can spam the capital ships.

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MrPerson
MrPerson - - 1,801 comments

hah thats normally the exact same thing I do, except I may build the space station If I have a planet like raxus prime or something that gives salvage, so I can just defend in space and get some easy money by warding off attacks and get credits from the salvage of the attacking force, as I am usually good at defending space.

by the way, what ships will you get as a garrison for the respective station level?

Though if it is possible, it would be nice to have at least a map with I dunno..... 50+ planets in this era? but keeping it like you said with gateways, everyone starts with one central cluster. If not, its fine, just a suggestion for people like me that like long matches.

(Man we really turned this into a forum XD)

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EmperorNiko Author
EmperorNiko - - 1,731 comments

There are 46 atm and i plan on adding a few more so the map should be around 55 or so once finished.

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MrPerson
MrPerson - - 1,801 comments

sounds good, and if the AI is as hard as you describe (without being unfair) it should make it last a long while

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Description

The MC-15a Starfighter
2 Medium Laser Cannons
2 Light Ion Cannons

The MC-15b Strike Bomber
2 Medium Laser Cannons
2 Proton Torpedo Launchers