Kill the King (KtK) is a new mod which changes the Call of Duty 4 experience dramatically by dividing teams in two groups - assassins and guardians. At first, one lone assassin must strive to kill the king - whilst dodging the guardians. Killing a guardian will respawn him as an assassin, who can then help to kill the King.

Post news Report RSS Kill the King will be published soon

After a development of nearly 6 month KtK has reached it's final stage. It will now go trough some tests before it will be released.

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Here's the actual changelog:
2.07 (final)
- Added pain sounds
- Added blood effects
- Added icons to the random weaponbox so it can be found easier (for ppl who don't know the s&d targets)
- Added a script to log admins in rcon when they connect to the server
- Added a script which unlocks the challenges for players which have ranks from older mod versions
- Added the names of the challenges to the localizedstrings, so the name of a gained challenge will be shown ingame
- Added a dvar to control when a player switches team after he got killed by the king
- Fixed the script which detects if the dog is stuck
- Fixed the issues with wrong positions of some huds
- Fixed the buggy challenges
- Fixed the bug of the disappearing ammo counter after dying as terminator
- Fixed the rccar, so it's not getting stuck when a player is too close to an wall/object when starting
- Fixed the appearing server crash when all players leave at once after the round has started
- Fixed the admin command to switch a players team
- Changed the hardpoints, so they will not damage players, when the owner changed teams
- Changed the gungame, so the player will not loose the weapon he got from the weaponbox
- Changed the revive-system (Vip's can now heal themselves when they are downed)
- Changed the text of the weaponbox (it will now show the amount of required points)
- Changed the rank&challenges menu a bit (new stats)
- Changed the amount of targets for the mortar to a single one (due to many complains by players)
- Changed the picksystem for the first assassin, the king and the dog

2.06
- Added some more challenges
- Added an attacking sound the dog
- Added an explosion sound to the rccar
- Added prestige icons to the mod
- Added extra XP support (all extra gained xp will also be added to the score now)
- Fixed the damage of the rccar
- Fixed the overflow error which is crashing the server
- Fixed the knife which is crashing the server
- Fixed the bug that a killed terminator will explode when he dies as normal player
- Fixed the bug that a medic has no weapon, when the downed player dies
- Fixed the bug that the terminator looses his minigun when he buys a random weapon for the first time
- Fixed the huds which is showing the players current weapon stage and points
- Changed the loadscreen

2.05
- Added custom challenges to the mod
- Added a hud so the player can see his progress during the gungame
- Added a dvar to control the auto-weaponswitch during the gungame
- Added a dvar to enable/disable the healthregen
- Added a script which detects if the dog is stuck
- Added a script so a player using the rccar will not be picked as terminator
- Added new classes for the assassins (each spawn a random class)
- Fixed the thermal vision of the scopes
- Fixed the missing sound and fx for the rccar
- Fixed the bug of the negative amount of xp to level up
- Fixed the parachute
- Removed all gametypes except of KtK from the mapvote
- Removed the knife from all weapons and made it a seperated weapon
- Completely unlocked the stock challenges
- Players will now keep their hardpoints, when they finished the round as a guard

2.04
- Added new weapons
- Added an ac130 as final hardpoint
- Added tripwires to the random weaponbox
- Added a function for admins to put players in spectator and bring them back
- Added dvars to add vips through rcon
- Added dvars to ban players through rcon, no need of logging into ftp to edit the ban.txt
- Fixed the gametype called "Hellfire"
- Fixed all hardpoints, yea they are all useable now.
- Reorganized the quickmessage menu
- Reorganized the ingame menu
- Reorganized the iwd files
- Reorganized some weaponfiles
- Removed the spectator due to the possibility of gungame glitching

2.03
- Added a new gametype called "Hellfire"
- Added a roundend effect to "Contain the Code"
- Added poisongas grenades
- Added new weapons
- Added killstreaks for the king (3 kills = fast reload, 5 kills = poisongas grenades 7 kills = UMP45)
- Added a variable so the king wont be picked twice in a row
- Added a thermal vision to scopes
- Fixed the dog
- Fixed the parachute landing
- Reorganized the quickmessage menu

2.02
- Added RC-Cars to the killstreaks of the Guards
- Rewrote some parts of different scripts
- Made the mod more customizable through dvars
- Replaced the sd bomtargets with random weaponboxes

2.01
- Removed the anti-flood script since it was banning random players at mapchanges
- Fixed the bug that some players do spawn without a gun
- Auto-Switch to 3rd person in final killcam when the king got killed by a dog
- The Final Killcam will follow the knife when the king got killed by a throwable one
- Reorganizements in the script files

2.0
- Improved the message-system (now an unlimited amount of messages can be added)
- Fixed some admin commands
- Added a vote for the gametype after the mapvote
- Readded the nightvision for players
- Replaced the intervention with an improved one
- Added different ghillies for the assassins (choosable through a new menu)
- Added some new gametypes!
- Added a parachute when leaving the helicopter
- Slightly changed the terminator:
- added a model
- added a helmet
- removed sprint and jump ability

1.06
- Added new ingame challenges
- Fixed the bug for earning not reached challenges
- Fixed frozen challenge hud
- Added throwing knifes as 2 killstreak for the assasins
- Added some new killstreaks for the guards
- Added a mapvote at the end of the map

1.05
- Added ingame challenges (awards)
- Final Killcam fixed
- Double spawning after switching from guards to assassins removed

1.04
- Added commands for the admins!
- Picking Assassin/King/Terminator script got improved
- The bug of spawning without a class is now removed
- Added a killcam which shows how the king got killed
- Change of the Quickmessagemenu
- New line on top of the screen
- Added a waitdelay for the first round
- Change of some graphic settings
- Adjustments for weapons
- The king has now some claymores

1.03
- The script for picking the terminator got slightly changed
- Added xp multiplication
- Players will see a message when the explosive crossbow is stuck on them!
- Players gain XP when staying around the king

1.02
- Players can be revived only once now! The King is now killable even if a guard is camping next to him!
- The King is marked on the compass (for guards only)
- When the round is over the players will not switch the teams immediately
- The player which has killed the king will not respawn until the round will restart, he will stay at the position from where he has killed the king
- The king can not switch to the assassins any more without ending the round!
- The explosive crossbow is now sticky!

1.01
- Players can now be revived when they get into last stand!
- Added a new model for the king
- Added new custom weapons

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