Phew! Been quite some time since I've had a chance to work on this, but here's a new version. Quite a few changes have been made from the last version, which you'll find below.
Happy Hyperspacing!
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v0.41 Changelist:
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- Added additional explosion damage radii entries for ships
- Added additional research and research prerequisites for a few ships
- Added the cloaking probe:
- Primary Sensor Range: 3km
- Secondary Sensor Range: 6km
- Cloaked Detection Strength: 4
- Added higher-poly meshes for the UI blobs
- Added the research ship which is required for all research
- Added Hyperspace research requirement
- Added an additional weapon upgrade for capital ships
- Adjusted Paktu hyperspace effect slightly
- Adjusted firing patterns and behaviors of many weapons
- Adjusted price and build times for a few ships
- Adjusted prices and build times for a few research entries
- Adjusted several missile and torpedo attack families
- Adjusted fighter fighting tactics; They will now break into squadrons of 4
- Adjusted radar ranges and cloaked detection strengths for all ships:
- Carrier, Dockyard & Research Ship:
- Primary Sensor Range: 5km -> 3km
- Secondary Sensor Range: 6km
- Cloaked Detection Strength: 1
- Scouts:
- Primary Sensor Range: 8km -> 5km
- Secondary Sensor Range: 8km
- Cloaked Detection Strength: 2
- Scanning Probes:
- Primary Sensor Range: 9km
- Secondary Sensor Range: 9km -> 12km
- Cloaked Detection Strength: 0
- Destroyers:
- Primary Sensor Range: 2500m -> 1500m
- Secondary Sensor Range: 3500m -> 3km
- Cloaked Detection Strength: 0
- Frigates:
- Primary Sensor Range: 5km -> 1km
- Secondary Sensor Range: 6km -> 1500m
- Cloaked Detection Strength: 0
- Harvestors:
- Primary Sensor Range: 1500m -> 1km
- Secondary Sensor Range: 2km -> 0m
- Cloaked Detection Strength: 0
- Platforms:
- Primary Sensor Range: 1km
- Secondary Sensor Range: 1km -> 0m
- Cloaked Detection Strength: 0
- Vanguard:
- Primary Sensor Range: 2km -> 1km
- Secondary Sensor Range: 2km -> 0m
- Cloaked Detection Strength: 0
- Fighters:
- Primary Sensor Range: 500m
- Secondary Sensor Range: 1km -> 0m
- Cloaked Detection Strength: 0
- Changed a few visual effects
- Changed attack styles for destroyers
- Changed defense field behavior for anti-munition platforms
- Changed some AI construction behaviors, AI will now build platforms more often
- Changed Scanning probe model, old model is now used for cloaking probe
- Changed a few weaponfire effects
- Changed global collision damage modifier to zero for time being
- Enabled Friendly Fire for all ships
- Fixed bug of Dockyard and Command ship SDWs not inflicting damage on enemy ships
- Fixed low level-of-detail issues with Paktu capital ships
- Hiigaran and Vaygr interceptors no longer show up on secondary sensors
- Made some changes to the strikegroups menu and in-game gui
- Modified the behavior of some subsystems and changed a few names
- Overhauled collision meshes for all Paktu ships
- Reduced armor penetration values for fighter missiles
- Light: 0.95 -> 0.77
- Medium: 0.83 -> 0.55
- Heavy: 0.55 -> 0.12
- SubSystem: 0.33 -> 0
- Turret: 0.34 -> 0
- Reduced improved manufacturing bonuses
- Carrier: 60% -> 30%
- Dockyard: 85% -> 30%
- Ships will no longer fire before moving to clear obstructions from line of fire
- Renamed a few things and overhauled some descriptions
- Removed enhanced shaders for the time being
- Switched Hyperspace Inhibitor Frigate to use a seperate class of missile instead of using the fighter class missiles; These new missiles are better geared for self-defense
- Hyperspace Inhibitor Frigate will now properly deny hyperspace travel
- Vastly improved parade formations for the Command Ship and Dockyard
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Current Bugs:
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- Paktu AI will incessantly build rediculous amounts of Shipyards, making them near-invulnerable if left unchecked
- Cloaking frigate animations currently do not work
waz up! much thanks
Thank god the destroyers now move :P
Nice!!
The AI seems to build tons of shipyards if it has excess resource units. This is an issue in vanilla HW2, and shows up in mods every now and then.