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Khan The Destroyer, for Diablo 2: LoD 1.10, further enriches the Lour Saga universe by focusing on a modified storyline.

Deep in a land of abyss, one would say we were but ants to the grand scheme of the universe. Is this true? Maybe. Maybe not. The Galorians didn't think so.

Galorians. Who are they? They are children of Galor, a massive nexus of power we would call a "God", while they call it "home". It is from this dominion that a being of immense power and knowledge would decide the fate of men, mortality, and all of existence.

It was here that the seven would be unleashed.

Four thousand years after the creation of the ZelHan Oversoul, an entity of corrupted belief, the Zelconian Empire, a race built of a caste system containing hundreds of different "sects", was created. The energies of Galor gave to them great power, knowledge, and the minds to control themselves. To them, the abyss was home. They knew no limit to their "home", because Galor does not exist on the mortal plane. Both Galorians and Zelconian are immortal, but there's a difference between the two.

Galorians knew what needed to be done.

Zelconian are hugely warrior-based. They are fanatically loyal to the Zelhan and the Galorians, but are self-centered as far as personal meanderings go. Another half-million years passed as they advanced and grew. Four particular sects rose amongst the others - The Makaar, the Agriomor, the Thalos and the Kron. All of which contained mighty leaders and warriors, each of them immensely powerful beings in their own right. It was them who turned to the Galorians and asked, "Why are we here? What is our purpose?"

No one had an answer.

Until ZelHan spoke a sentence that would change their course of action for all of time.

"Your purpose, my children, is to write the history of a new age."

A few more years passed. Their black citadels had begun to bolster as the Galorians finally opened up and began teaching the four major sects of the Zelconian everything they knew. The Zelconian learned of the Mortal plane, the life force, which all beings hold, it contained, and how Galor functioned. They became more aware of their position.

They weren't limitless in size. They were trapped.

But the ZelHan believed it not so. In secret, he trained seven warriors in part of a master plan he had been indirectly preparing his children for. A plan which many saw as reckless and pointless, but the entity believe otherwise.

"Here they are," He said years afterwards to one figure alone,

"My greatest of warriors.

RishnuKanna... He will be your eyes and ears. A member of the Isthu sect, a race of small scavenger-like creatures. They will be your interior slayers.

MasthuKa... A general for your warriors. He will aid in your siege...

Korna`Quelk... A Makaar hunter. He will be your elite guard. Nothing will dare oppose you with him guarding your ships.

Torragah... An ascended Kron Defiler. He will single-handed throw the world into shadow and send our mighty Defiler legion marching across their land. No man, woman or child will be left alive under his wrath.

Kinu... A psionicist. He will guide your weapons and your commands. He will bring the Elrand sect, a tighly-knit pact of corruptors, and aid in overthrowing any enemy by their own people.

and Granisk, a warrior to train your legions."

But then, the great and newly-masterful Khan The Destroyer asked, "You said seven. We only make six."

ZelHan had laughed.

"I will be the seventh."

A month later, a massive disruption in time and reality brought five massive ships, each hundreds of miles long, and hurled them towards the Earth. It had been twenty years since Baal last drew breath, and the ZelHan took over the gateway left from the World Stone's destruction. It allowed him to direct five specially-refitted Zelconian assassin ships to achieve his goal - draw all life force from the mortal realm, and absorb it into Galor.

The Zelconian struck with such efficiency and strength that Humanity had only days to react. Acheross, the largest continent of the world, was soon under siege by two landed ships at the same time. Only the valiant might of the Zakarum paladins managed to stave complete dominance and destruction of the earth.

The battle still wages now, between the holy defenders and the dark alien race. The Zelconian know no mercy, and will destroy or corrupt every living thing they can. Their might is unfaltering and their size broad.

The final days are now.

Khan The Destroyer will feature five or more fully converted and new acts, fully redone item and spell system, fully redone combat, custom musical score, new dialog, epic battles, and a true sense of immersion. Currently the base of Act1 is nearly complete and an internal alpha signup will be initiated in the near future.

For more specific info, including updates and information on the new acts, please visit here, Forums.samods.com .

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xxXXXMaRcOOoooXXXxx
xxXXXMaRcOOoooXXXxx - - 2 comments

It look like to be a good mod but how can i download it LOol :) :D

Reply Good karma Bad karma+1 vote
Dark-Warrior
Dark-Warrior - - 2 comments

Hmmm.... looks like a nice mod. I wish u good luck with upgrading it.:d

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IskatuMesk Creator
IskatuMesk - - 120 comments

KTD was inevitably discontinued due to difficulties in modding the game. There will be no releases available as it never really got to a playable state.

In succession is Knight of Galor, which will be for Half Life 2.

Reply Good karma+1 vote
IskatuMesk Creator
IskatuMesk - - 120 comments

KTD is going to be hosted at the Phrozen Keep in the near future. More screenshots and such will be released then.

Reply Good karma+1 vote
IskatuMesk Creator
IskatuMesk - - 120 comments

Check out music I have composed for Khan The Destroyer here, Forums.samods.com .

Reply Good karma+1 vote
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