Codename: JMOD is a breakthrough mod for the source engine, taking place in 2010. JMOD is wielding brand new AI code, new particles, new weapons and new gamemodes. JMOD will be a large revolution standardizing the Wave Defense gamemode at its best to provide a unique experience like no other mod. The faster pace provides a much better experience, and in the end, engages the user in a very immersive environment.
A new reletivly large map, with some nice details and some other stuff behind the scenes in the rest of the map. More screens soon.
EDIT: Updated
seems empty, walls need more detailing, light sprites need fixing. drane pipes cut off halfway. if this is a parking garage there shouldn't be fences, only one car? ceiling needs vents and other things to it, i understand its wip but work it needs :D
Walls need details, decals and models.
You need a better lighting here and some decals/details/props in the floor.
I say use sppotlights instead of like light entities and also add func_dustmotes in a coneshape around the top ofthe lights, and tone the sprites down. Nice choice of textures though. Dredile PM me if you ant to have the map file to judge the rest.
Post more pics of the skybox etc also dude.
Ah whatever.
ug those env_sprites look horrible
What Drain Pipe?
im lost
It looks nice a few more crates are need though.