Codename: JMOD is a breakthrough mod for the source engine, taking place in 2010. JMOD is wielding brand new AI code, new particles, new weapons and new gamemodes. JMOD will be a large revolution standardizing the Wave Defense gamemode at its best to provide a unique experience like no other mod. The faster pace provides a much better experience, and in the end, engages the user in a very immersive environment.
Just finished the lowpoly . UVs shouldnt take as much time as highpoly will. Cant wait to bake normals and see the results
If you have noticed errors or missmaches - pls comment
all i have noticed is that it looks Amazing!
Looks nice, very detailed.
As far as I see, there aint any problems.
Though, the "flat" part, without the Bullet exit seems.. too flat.
maybe by texture or something you'll make it better.
Amazing! :D
nice! Keep on coming man, your work is badass!
Aww this is the cutest TMP i've ever seen! Awesome model snake!
A beautiful TMP, but an animators worst nightmare. The Charging handle is way to small on this. You will see what I mean if you put hands on it. Your should be able to get a finger on either side and a thumb on the side or underneith. It is at the rear of the weapon and works exactly like the m16's charging handle. Other than that, excellent.
agreed. the charging handle is not wide enough to reasonably use, and it might clip through the fingers on the hand.
also the foregrip and the trigger could use some smoothing or some more polys.