Vanilla and Kingdoms combined + countless bugfixes & QoLs.

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Unit unlocks via events
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Guest
Guest - - 690,891 comments

how do i install please halp

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JLMP Author
JLMP - - 300 comments

Unpack and play instruction is in the file's description

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Guest
Guest - - 690,891 comments

so once the pike and shot event fires what will replace the teutonic and other crusader mounted troops? though they should get at least a infantry line or adjusted there cavalry to handle the guns and more.

otherwise gj

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JLMP Author
JLMP - - 300 comments

As per image, more pikemen will be available in castles. And gunpowder cavalry opens to some factions.

Also availability of all units increases exponentialy with each military building upgrade so you will be able to recruit more cavalry and such later in the game.

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clibnarii
clibnarii - - 1 comments

Excellent mod! But please could you tell me how I can modify this addon so there are 2 turns in one year? The slower and more realistic pace of the mod means I need more turns to win campaigns.

Additionally, could you please also tell me how I can edit this so characters age 1 year for every year that passes in the game rather than aging 1 year for every 2 years that pass?

Any advice at all will be much appreciated. Thanks in advance.

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Description

You can recruit - and see these units in building browser - only ofter the respective event has fired.

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