Iron Outlaws is a top-down, cooperative, story driven Unreal 3 Mod that puts you in the cockpit of a 2+ story tall mech ready to lay waste to the city. You will stop at nothing to reach your goals. Get ready to experience Unreal 3 in a whole new way..

Add media Report RSS Scout_walk_cycle
Post comment Comments
DynamicEcho
DynamicEcho - - 21 comments

Nice, my only reservation is the disparity between the lumbering gait of the mech as a whole, and the rapid motion of the feet - where the 'digits' flick back into place. In any case, nicely done.

Reply Good karma Bad karma+1 vote
kurvelvrece
kurvelvrece - - 1 comments

I agree with DynamicEcho partly. I think its the up motion of the toes or 'digits' that is happening to fast. The slapping down part is realistic because of the weight of the object. I'm mostly a programmer but I have a real interest in animation that I haven't really worked on accept while attending school. But if you think about the human foot the tips of our toes do go up while we walk sometimes but just the end points so that if the rest needed that height they could adjust also. If you don't do that and say walk up some stairs you can sometimes trip because your toes didn't get over the lip.

Reply Good karma Bad karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments

I acknowledge that the toes must go upward to avoid tripping - a particularly larger concern for walker vehicles like this, which could not self-right, but, as you said, it happens too fast, so perhaps they could be slowed and the 'toes' go up a little less, as at the moment is appears they are reaching a height just above the 'ankle'.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is a early version of the Scout's standard speed walk cycle.