Do you remember your way home? Do you even remember what home is? Inwards is a first person psychological mystery set between the dim halls of a hospital, and the strange world of a folk story.

RSS Reviews  (0 - 10 of 13)

After watching the trailer, I kind of had an idea of what this game was all about, but I'm still a bit confused.

There are some notes that you can read and there are some weird creepy men that run after you, but I'm still not sure what the game is all about; maybe I'm not but it's hard to fully enjoy it because of that.

I gave it a seven because I see a lot of potential that hasn't been tapped in yet so this rating is only a first impression; after all, this is their first release.

I think there should be some sound effects of some sort, even if music wasn't the goal in this case, there still should be some sort of auditory indicator so the player can recognize when something is coming or if it is coming or not.

Haven't played all the way through since I'm still not sure what to do, but I'll keep playing. Don't stop working on it!

While the writing was superb, the atmosphere was foreboding and the tension was very present during much of my time spent playing this mod, the design was very bland and lacked detail.

Not to mention I couldn't help but think Bubbles from Trailer Park Boy's was trying to kill me the entire time I spent in the hospital levels.

Besides that, there is some genuine talent present here, it just needs to be polished. Keep working on this, you are on the right path :)

7

It was good aside from the lack of detail in most of the areas. The atmosphere and soundscape was good in some areas but not as good in others.

4

Well that was kind of interesting. The story was very well written even though it was vague, probably intentionally.

On the other hand the design was dreadful. Walls were not aligned, walking was far too slow, everything was inexcusably blocky (and that's coming from someone who does blocky mapping himself). Textures were generic and provided a delightful view of wall after blank wall. Hardly any music or sounds were used. The monsters were scary only for a moment and then became annoying and easy to avoid becuase their simple behavior could be easily predicted. The new features added to this mod were not enough to need binaries, let alone all the source code for them. That's thousands of unused files. Why is this a GB in size? It's maybe 15 minutes long at most. Overall it gave an unprofessional impression and it needs quite a bit of work to feel realistic at all.

But I can't expect perfection from everyone. Not every mod is a flawless masterpiece because anyone is allowed to make them. I was like this once, and I'm still learning. So I'll let you know it's a nice effort. I hope you learned something from making it.

2

its ugly and monotone, but at least its short

4

Antumarin says

3

Danimal471 says

8

Ak_Duke says

4

BloodzDemon says

6

audioadvisory38 says