Into Cerberon aims to bring the gameplay of the definitive 6-degrees-of-freedom game, Descent, into the industrial gloom of Doom 3. Fly around the interiors of mines, refineries, research centres, and other industro-technical environments with full six degrees of freedom control: roll, tilt, yaw, and slide in all directions. Battle with your friends in pitch-black tunnels in the multiplayer action, or take on robots infected with a terrible nanovirus plague in the singleplayer campaign. An array of powerful weapons are at your command; from the humble lasers (not so humble once upgraded) and mundane concussion misssile to the fantastic Fusion Cannon and tremendous Mega Missile. Awe your foes as electric bolts leap from your ElectroHull, or give new meaning to the phrase "bad sunburn" with the insidious UV-8 Ultraviolet Emitter. Feel the kickback of the powerful AutoCannon as it hammers your target, or the heat from the Flamethrower as it fries armour plate like chicken wings....

Description

Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note that Doom 3 patch 1.3.1 will not work with mods built for Doom 3 patch 1.3, and vice versa. This is the Macintosh universal installer for the patch. It will work for both PowerPC (PPC) and Intel (x86) Mac systems. Complete changelog:Fixes and updates in 1.3.1:Tested and improved Vista compatibility Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries Threading implementation for Mac and Linux is more compliant with the Win32 behaviours Fix Alsa sound backend (Linux) Fixes to tty code (Linux)Fixes for modding/SDK:Fix RevBitFieldSwap issue (affected only big endian platforms) Fix ReadBindFromSnapshot Verbose overflow check in idBitMsg::WriteBits...

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