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Intelligent Design is a HL 2 Multiplayer mod that pits two teams against each other in a First-Person-Shooter/Real-Time-Strategy game. The two teams play very differently while having a core focus of teamwork and communication as their cornerstones. The SNS are the ranged/technology based team, focusing on a central command point, with a single player who is voted at round start being the 'commander' of the team; this player has a top-down RTS style view, and is the true director of his team's actions in the round. The Feral are the melee/organic based team, featuring individual technology trees per-player, and no 'commander' player, focusing instead upon a group interaction and communication. Each team's main objective is to control more territory than their opponent by capturing 'nodes' on the map that supply resources used for increasing technological prowess; ultimately pushing their opponents back to their starting node and destroying it and their means of spawning.

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The team at Intelligent Design has been busy working away on various aspects of the mod. Instead of working silently for months and then showing you a single model or map screen-shot, we've decided to take a more hands-on approach and let our fans see where we are in terms of our development cycle

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The team at Intelligent Design has been busy working away on various aspects of the mod. Instead of working silently for months and then showing you a single model or map screen-shot, we've decided to take a more hands-on approach and let our fans see where we are in terms of our development cycle from the inside.

Warning: You need to be aware that what you are going to see in these news posts is unfinished and incomplete work that's posted with the intention of sharing information about the mod making process, and where we are in it. If you want to see finished maps, textured models, fully fleshed out completed game play innovations or videos, you will be clicking on the wrong links. However, if you want some information about some of the fun we've had (as well as some of the trials) and some of the work we've done and are currently still doing, then come take a look!!

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Half-Life 2
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