Not a big fan of the side to side headbobbing... when I am running my head bobs up and down and goes side to side a little bit, but this guy looks like he is >tilting< his head left and right rather than his head just moving left and right.
That gameplay is some of the scariest I've ever seen in source o_o for once, I actually like headbob, I think it greatly increases the intensity. Can't wait to play it!
I'm seeing good and bad things from this teaser. The movement and the head bobbing added nicely to the feeling that the character was in a state of panic/fear, but the actual monster model chasing him didn't look scary in the slightest and looked kind of lacking generally. Voice-acting seemed ok. Hope the game contains scarier-looking monsters on release.
I appreciate your concern buddy, and your comments are taken to heart.
The Manifest chasing him is very very straight forward and isn't that different from Mark himself. But at the same time, it doesn't need to look like the stalkers from dead space to be scary though. But that's just my opinion. If I saw another human being chasing me through a forest I'd be scared shitless. Especially once I said "Dad?" and it started running at me.
I'd have to agree with you on this one. In this particular scenario, having a human chasing the player is scary because of all the questions it raises. Who are they? What are they doing here? Why are they hostile? Not knowing any of the answers is what creates fear. If it's an intelligent human being, that means they have to have some reason or motivation for attempting to kill you, and that's much scarier than a mindless monster.
Though being able to see the model of the manifestation clearly kinda takes the feeling away. Maybe it will make your vision blur when you stare directly at it or something?
I seriously think that the thing chasing after the main character is pretty scary. I mean, if it was just "Monster #12435432" it wouldnt be as scary, but a sihlouette that looks like a person chasing you is the stuff of actual nightmares.
You don't know why the sihlouette is chasing you, you just have the instinct to RUN THE **** AWAY from it. Because a human-like sihlouette chasing you for an unknown reason is much more frightening than some misshapen monster coming after you for the obvious reason that "It's a monster, by nature it kills people".
As for the view bobbing, yeah, i agree. The best way to simulate running in game is to do it yourself, then try and recreate it in game. Except when you're panicking, you would run at an extra speed than normal and have blurred vision. The world isn't really that clear when you're running away from something with an extreme adrenaline rush.
holy **** lol
wow o.o that looks really nice... you are doing a really good job over there ^^ keep it up man ;D
(buried)
Slender reference :p? No seriously tough, this creeps me out so much..
ITS NOT ******* SLENDER!
Not a big fan of the side to side headbobbing... when I am running my head bobs up and down and goes side to side a little bit, but this guy looks like he is >tilting< his head left and right rather than his head just moving left and right.
I agree, and also its a lot slower than his running pace, so even if that was the case it still doesnt really make sense...
I really appreciate you guys giving comments like this. It will really make Inquietude that much better. Thank you guys!
Holy dogsh*t this is awesome! :O
That gameplay is some of the scariest I've ever seen in source o_o for once, I actually like headbob, I think it greatly increases the intensity. Can't wait to play it!
Omg, I can't imagine how scared I will be when playing this!
VERY NICE! Kudos to both Brandon and Alfred on the work they put into this.
AND the mapper Wfls :(
and to you too Wfls ;)
apologies
Yup definitely can't forget the mapper! :D Awesome work!
Looks really cool can't wait to try it :D
God the way it sprints at you gives me the chills *shudder*
Lookin good! :D
Wow, that guy scared the **** out of me!
Great trailer! Waiting for more updates :)
I'm seeing good and bad things from this teaser. The movement and the head bobbing added nicely to the feeling that the character was in a state of panic/fear, but the actual monster model chasing him didn't look scary in the slightest and looked kind of lacking generally. Voice-acting seemed ok. Hope the game contains scarier-looking monsters on release.
I appreciate your concern buddy, and your comments are taken to heart.
The Manifest chasing him is very very straight forward and isn't that different from Mark himself. But at the same time, it doesn't need to look like the stalkers from dead space to be scary though. But that's just my opinion. If I saw another human being chasing me through a forest I'd be scared shitless. Especially once I said "Dad?" and it started running at me.
I'd have to agree with you on this one. In this particular scenario, having a human chasing the player is scary because of all the questions it raises. Who are they? What are they doing here? Why are they hostile? Not knowing any of the answers is what creates fear. If it's an intelligent human being, that means they have to have some reason or motivation for attempting to kill you, and that's much scarier than a mindless monster.
Though being able to see the model of the manifestation clearly kinda takes the feeling away. Maybe it will make your vision blur when you stare directly at it or something?
I seriously think that the thing chasing after the main character is pretty scary. I mean, if it was just "Monster #12435432" it wouldnt be as scary, but a sihlouette that looks like a person chasing you is the stuff of actual nightmares.
You don't know why the sihlouette is chasing you, you just have the instinct to RUN THE **** AWAY from it. Because a human-like sihlouette chasing you for an unknown reason is much more frightening than some misshapen monster coming after you for the obvious reason that "It's a monster, by nature it kills people".
As for the view bobbing, yeah, i agree. The best way to simulate running in game is to do it yourself, then try and recreate it in game. Except when you're panicking, you would run at an extra speed than normal and have blurred vision. The world isn't really that clear when you're running away from something with an extreme adrenaline rush.
So hype.
Oh gosh, this is gonna be awesome.
This is actually the first source game that has given me chills. And this is only the TRAILER.
If only you knew buddy. ;)
Wait a second? Is this all in game footage?
Mother of god...
NOPE NOPE NOPE NOPE