What is Infiltration? UPDATE! The Infiltration 2.9 Bonus Pack has been released. Download it now! Infiltration is an immersion into realism, driven by intense military combat, in a squad-based, mission-oriented shooter. Each of those missions brings the distinctive taste of multifaceted warfare in any environment you can imagine. You will choose your gear prior to the mission, based on the kind of soldier you want to be. Decide from a cache of modern-day weapons, keeping in mind the size and weight of the equipment and how much you can carry. Each mission will allow you to become a unique soldier, based on the equipment and skill you contribute to the tasks at hand. The different venues you will be called into won't have weapons and ammunition lying about. You must bring in what you can carry, and salvage what you need from comrades or the enemy. We give you the tools to do the job. How you do it is up to you. Take the skills you learn in one battle to help you with future missions...

Post news Report RSS Modeling Contest

Sentry Studios, the developer of Infiltration, is holding a modeling contest to find talent to help out with future products like Infiltration. You will be required to model either a player model or weapon. We consider character models a more difficult challenge, and that will weigh into our considerations.

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Sentry Studios, the developer of Infiltration, is holding a modeling contest to find talent to help out with future products like Infiltration. You will be required to model either a player model or weapon. We consider character models a more difficult challenge, and that will weigh into our considerations. We do require that you create a skinmesh for whatever model you create. Max experience is preferred, but not required.

A player model should contain between 1500 and 2000 polys. The model does need to be anatomically correct and realistic, but we still value creativity and originality. We would rather not see 50 models that look the same.

Weapon models should contain no more than 1000 polys. The weapon modeled is up to you, but your choice will be considered in the judging. The model should be based on a modern weapon and resemble its real life counterpart as closely as possible.

Send your submissions to thunderchunky@sentrystudios.net. Include the model file, a few renders, and a link to your portfolio if available. This contest will last one month, finishing on Sunday, April 13. It is very likely that one or more of the best modelers will be offered a position on the team. Although we are not actively looking for people with other skills, feel free to get in touch.

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