Infected Sector tell you story about Mike Shapiro from black ops.
We all know about the black ops of the opposing force but we do not know who they are
Seems like a good base for the recreation but i feel you have missed important details such as there's a metal plate along the venting as the wall is a bit dirtier in the hl 1 one its little details that help make good textures.
I agree with this. This is a good starting point, but to make it really kick ***, I can't help but feel that he is correct about the bottom panel; and I think some very subtle bolts across the joints of the wall could work well too, while making it slightly dirtier and of course scratched.
You should have only certain members with permissions to post, and have the team (or at least a portion) coordinate media releases so everyone's organized and on the same page.
Not bad, if you were trying to go for something new altogether. This texture doesn't really resemble what the original artist was going for with Half-Life, back when the limitations of the engine caused everything to look like a blurred mess. It shows promise, though.
The one on the right is a comparison with the half life original correct?
Of course my friend.
Seems like a good base for the recreation but i feel you have missed important details such as there's a metal plate along the venting as the wall is a bit dirtier in the hl 1 one its little details that help make good textures.
I agree with this. This is a good starting point, but to make it really kick ***, I can't help but feel that he is correct about the bottom panel; and I think some very subtle bolts across the joints of the wall could work well too, while making it slightly dirtier and of course scratched.
You are correct, shortly after posting this I was informed that this is a mere work in progress. So, you are correct.
i think show wip its not good idea, but i stay it screen like new as iss live
You should have only certain members with permissions to post, and have the team (or at least a portion) coordinate media releases so everyone's organized and on the same page.
Not bad, if you were trying to go for something new altogether. This texture doesn't really resemble what the original artist was going for with Half-Life, back when the limitations of the engine caused everything to look like a blurred mess. It shows promise, though.