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I am a programming student and aspiring indie game developer that has chosen to practice and learn by modding one of my favourite third person tactical shooters 'Running With Rifles' while i do my programming course.

The entire project is an exploration in programming, sound creation, texture creation, 3d model creation, sprite creation, map creation - all aimed at making Running With Rifles more realistic audio & visually while maintaining compatibility with the official online invasion servers and most of all to make the game more fun in my own opinion at the very least.

This is no easy task as i would rather be creating entirely new code and scripts rather than moving in and around the existing game code and structure while maintaining compatibility with the official invasion servers, i also have to respect the integrity of the original game while i make my modifications.

To get results out of the game that i want is a challenge and experience will go forward to my own game development in the future.

Even tho the game was created with the Ogre3d rendering engine and i am studying Unity3d game development, there are alot of similarities and it is interesting to see how one does things different to another. The only reason i chose to modify an Ogre3D game instead of a Unity3D game like Kerbal Space Program for example, is because i am a fan of the tactical shooter genre and RWR is the only third person tactical shooter on the market that captures my attention and is intriguing enough to maintain it.

My first modification to a game was all the way back in 1996 with Command & Conquer: Red Alert, since then i have modified games over the years, new textures, model skins, new sound, games that were my favourite at the time i chose to modify and improve, all of this was a personal hobby and never released online, i always liked to delve into the heart of the program and see how it works, what can be changed, back in the day as a kid my friends and i would use hex editors and open up executibles to see what we could change - that was back in the days of DOS - i had an old commodore 64 while my friend had the porsche of the time 'the IBM 386 !' which was new and an upgrade from his old IBM 286 !, all we had was a keyboard, floppy disk drive and VGA CRT monitor, that was high technology back then, compared to our local school that had old mainframe like computers that had to load the operating system at boot up from a floppy disk - and the screen looked like a radar screen from a navy destroyer !

**INFANTRY** is my first online release and the biggest undertaking of modding i have done to any game i have ever played.

It is one hell of a project and learning experience before i enter indie game development.

Stay tuned for i will be bringing more great content to Running With Rifles while i continue my programming course.

Cheers !


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**INFANTRY** v1.6


If you like my work and wish to support my endeavours, consider leaving a quick review and rating in the community rating section on the mod page Infantry Mod Project

Infantry ModDB

--------------------------------------------------------**OVERHAUL MOD**--------------------------------------------------------

Audio - Special Effects - Soldier Models - Vehicle Models - GUI -World Textures

--------------------------------------------------------**OVERHAUL MOD**--------------------------------------------------------

An Audio & Visual Realism Total Overhaul Mod for Running With Rifles.

Designed from the ground up to work with the official invasion servers.

Designed for 7.1 Surround Sound Emulation Software or Speaker Setup.

Patched to RWR v1.70.3

!! Not Visually Compatible with RWR Pacific DLC !!

Pacific Compatibility will come with Infantry Pacific

In development


Infantry 1.6(Core)

Infantry 1.3 (CORE)

The aim of the INFANTRY MOD PROJECT is to turn Running With Rifles

into a more realistic visually & audibly engaging, believable third person tactical shooter,

introducing new game mechanics that respect the integrity of the original game while also being compatible with the official invasion servers.

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INFANTRY MOD was originally first launched on Steam Workshop 11th February 2017 as version 1.0

Due to the nature of the mod overwriting vanilla game files and its shear size (in excess of 1GB uncompressed), this has caused much controversy on Steam Workshop and the Steam Workshop Terms of Service, very much so that i have been in private contact with Jack Mayol an RWR developer, he has allowed me to list the mod on Steam Workshop contrary to the terms of services interpretation which is very kind of him to do so.

The mod has simply grown so large now that i cannot feasibly host it on Steam Workshop and have decided to make ModDB the new home of INFANTRY MOD to further develop the mod and give its fans more power through customizability of what they want to download from the INFANTRY MOD PROJECT.

Feature Summary

Access to Official Invasion Servers

Online player soldier model rank skins for Airborne, Commando & Special Forces.

Enhanced and improved lobby map, all weapons are available including rares in lobby stash.

All support calls are available in the lobby map, tank and APC are parked in the lobby map.


Soundtrack - by Kevin Macleod {All This Scoring Action – Remixed by Anzac Joe, Impact Moderato}
Small Arms - Realistic gunfire, bullet impacts
Explosives - Realistic explosions, fragmentation, high explosive, rubble debris, armour impact
Heavy Weapons - Realistic cannon fire, shell ejection, shell floor tumble, breach loading
Artillery - Realistic battery gunfire, incoming shell, shell impact
Realistic Decible Scaling - Weapon sounds scaled from lowest to highest 'SD Pistol to Tank Cannon'

Special Effects:

Small Arms - Spent ammo casing ejection
Small Arms - Bullet impact damage on static objects & random embeded bullet glow
Small Arms - Muzzle flash & smoke, bullet tracer, bullet impact sparks & smoke
Explosives - Explosion flash, heat, sparks, debris & smoke
Heavy Weapons - Armour impact sparks, rocket launcher backblast flash & smoke, rocket trails
Fire & Smoke - Fire flash, heat & embers, ground level smoke, heat rise smoke
Blood Splatter - Heavy caliber bullets will create a blood splatter effect on impact with soldiers

Soldier Models:
Heavily modified 'Man vs World Campaign' soldier models

Different Environments - Woodland, Desert, Winter
Regular Infantry - Ranks 'Private to Lieutenant', no headgear, field cap, bandana, balaclava, helmet
Paratroopers - Ranks 'Captain to Colonel', red & maroon berets
Commandos - Ranks 'Brigadier General to General', green berets & face paint
Special Forces - Rank 'General of the Army', red & khaki berets, face paint

Graphical User Interface:

Aiming Cursor System - Transparent crosshair, shot quality indicator, impact point & line of sight
Mapview Screen - Improved situational awareness, detailed map objects, detailed soldier silhouettes
Mapview Screen - Player map icons restyled, Map view alert and battle alert icons restyled
Mapview Screen - Faction specific detailed vanilla stylised map icons for vehicles and objects
Hud Small Arm Graphics - Detailed small arm graphics created from real photos {partial coverage}
Hud Heavy Weapon Graphics - Detailed heavy weapon graphics created from real photos
Hud Commander & Soldier Graphics - chat icons restyled
Hud Support Call Graphics - High detailed vanilla styled support call icons (light infantry)
Hud Meter Graphics - Detailed capture & defend icons

World Textures:

Terrain - Detailed high-res textures for woodland, island, desert & winter maps
Buildings - Detailed high-res textures, windows, doors, roofs, walls
Static Objects - Detailed high-res textures for boxes, crates, fences, signs, rocks, walls

Pictures below showcase **INFANTRY** 1.57 (CORE) + Infantry Textures 1.32e

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You can also check out my videos on my YouTube Channel, they are old videos of INFANTRY 1.1 i will be uploading new content to my channel soon. YouTube Channel - Anzac Joe

Have fun with Running With Rifles and **INFANTRY** 1.6 !

Cheers !



by Josef Mueller {Anzac Joe}

is licensed under a Creative Commons

Attribution-NonCommercial-NoDerivatives 4.0 International License.


If you like my work and wish to support my endeavours, consider leaving a quick review and rating in the community rating section on the mod page Infantry Mod Project

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Infantry 1.57b (Patch)

Infantry 1.57b (Patch)


This patch will update Infantry from v1.57 to v1.57b and contains important feature improvements and bug fixes.

Infantry 1.6 (Core)

Infantry 1.6 (Core)

Full Version 21 comments

**INFANTRY** version 1.6 (CORE) - is the heart of Infantry Mod, and will work with the same performance as original RWR on low spec systems. Addon module...

Textures 1.32e (Add-On)

Textures 1.32e (Add-On)

Texture 4 comments

Textures 1.32e (Add-On) Any decent mid level modern pc can run these textures, low spec systems will struggle.

Air Support Package v1.0

Air Support Package v1.0


The airstrike missions that were introduced in the expansion/patch 1.2 'Wrath of the Gods' is what this package contains. You will find air mission and...

Weather & Ambience Package v1.2

Weather & Ambience Package v1.2

Effects GFX 1 comment

Weather & Ambience Package - the weather that was introduced in the expansion Wrath of the Gods is what this package is about, it also includes the combat...

Comments  (0 - 10 of 94)

I guess except Infantry 1.6(Core), the rest of the texture patches are not compatible with the current version?

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Please update for 1.71.2 BlessRNG

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Anzac_Joe Creator

Infantry 1.6 has been released

It is now contained as a self extracting archive, hopefully this will make installation more easier

Install over a fresh copy of RWR 1.70.3
Always backup your game installation


extract to your RWR root directory:
C:\Program Files (x86)\Steam\SteamApps\common\RunningWithRifles\

Enjoy the mod, report back any bugs you find, all feedback regarding the mod is welcome.

The texture pack is being redeveloped and will be available shortly.


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Are you still going to offer support for the mod and the coming up dates?
Are you still working on this mod?
Are you going to work on a Pacific version and a coming Edelweiss version?

Thanks for your time.

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Anzac_Joe Creator

Hello Everyone !

The latest version of **Infantry** has been released on ModDB and the latest version of the texture addon pack has also been released

The mod has been patched to version 1.65 of Running With Rifles and now contains all the latest work that has been so far released for light infantry and heavy infantry on steam workshop

The overwrite mod has also been made compatible with all versions of infantry and soldiers at war on steam workshop

Remember to install over a fresh copy of Running With Rifles version 1.65
and make sure that the texture addon pack is installed after the core files if you are installing the detailed textures.

Install order is the following:

1. infantry_1.57_core.7zip
2. infantry_textures_1.32d.7zip

Have fun with the mod !


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how's it going ?

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Anzac_Joe Creator

Good, the mod has just been updated here on moddb, it will now work with the official invasion servers

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