This is a mod for the Source Engine set in the meatgrinder of World War II. Hinging around epic player-controlled tank battles, tank escort and demolition maps with high degrees of destroyability throughout the maps. Gameplay will be more based on realism than the "run-and-gun" style of many Source based games, game-pla
some shots of the rural areas leading to the village on the south side of the Chateau - these will be the roads the tanks need to be escorted down while the defending teams spawns will be elevated and capturable on either side of the road - lots of work to do yet
we really need a foliage modeller
Yeah man, the tree's are horrible, and those reed things.... looks sick though.
I am using EP2 trees, this is an overall view of an area, it will look alot different at player level. I have already recompiled some hedges and bushes to a larger scale, to help fill in some space. The scale of the blends looks bad from this distance too. It will work out