Research and Development: Unit Balancing and Battle Gameplay
//Cavalry
-AP for lance charges
-Low charge distance for light cav=25-30, 45-50 for heavy cav
-camels will have slightly less defense than horses because of their long necks/large bodies making them easier targets?
//Infantry
-What should the charge distance be for infantry?
-attack charge bonus, 1-5
-Armour, 0-5
//Elephants
-can't be made to attack gates?
//Weapons
-Reload Speed for guns...
-Range for artillery...
-Javelin throw distance...45-55?
-Unlike Recurve bows and handguns, Indian Longbows will not be affected by rain
Shouldn't the Portuguese Knights have more armor than just 10? Thats equal to many of the Medium cavalry in the game, when I think it should be much higher, we are talking full plate here. The unit is expensive and you wont have more than a couple at a time, I feel it needs a little buff to give the Portuguese something unique.
You're correct, but, the 'overall' defense rating of the medium cavalry is around 10, their actual armor level is never over 3, the Portuguese knights have armor level of 6 with an overall defense rating of 14 (at least in the current version, the file on moddb hasnt been updated in a bit)