Starting in 1519, India is Fractured into Several Hindu and Muslim Ruled Empires. Babur the Timurid begins his invasion from Afghanistan. The Portuguese, the first European traders to establish trade colonies in India, have begun their wars against the Muslims. Gunpowder is relatively new and having a strong effect on the peasant and elephant armies traditional to medieval India. =Simpler Submods for a 1725AD and 327BC start date are also in progress. HELP WANTED: historical research/editing models and textures/scripting help/and making custom battle maps and building models

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Research and Development: Campaign Gameplay and Mechanics, supply system etc

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Campaign Mechanics

//Bankruptcy, Not yet implemented
-Most mercenary and 'paid' soldiers will disband upon multi-turn bankruptcy, this will happen in different stages, -2500-3000 and most traditional mercenaries will leave, and 5000-6000 most other units will leave, units with xp chevrons are less likely to desert

//Sapping, Not yet implemented
Sapping as a form of siege warfare was common in Indian warfare
-All Artillery, except ballista's will allow the army to build a 'sapping point' as siege equipment, costing 1,000 gold and 2 turns to complete
Example provided below, with general traits instead of unit ability
Twcenter.net

///Supply System, Not yet implemented
Supply was very important in Indian warfare and many important campaigns were cut short due to a lack thereof
-A Modified form of the Blood, Broads, & Bastards! v4.0 submod is used to simulate a supply system
-Turns in enemy territory will deplete general's supply decreasing movement points and army morale
-Armies with mostly cavalry will be less affected by this
-'Camping' in enemy territory and causing devastation will re-supply the army, as will decisively winning battles against the enemy
-This can be overcome by switching general's and a 'no supply' submod will be release for people who want a more vanilla experience

///The Seasons, Not yet implemented
=During the monsoon season/summer, Southern armies receive large movement and morale penalty
-and, if possible, many of the river crossings will disappear
-floods may cause settlement and army damage
=During the dry season/winter, Northern armies receive large movement and morale penalty

//Famines, Not yet implemented

///Disease Outbreaks, Not yet implemented
-Large Armies in enemy territory or besieged armies have a chance for a disease outbreak (Cholera/Malaria) causing lowering of movement/morale/and attrition
-Large Armies and Armies in wet areas are more prone to outbreaks

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KrishnaCN
KrishnaCN - - 371 comments

KingKorgoth

Maybe open a page for discussions on campaign missions

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KingKorgoth Author
KingKorgoth - - 195 comments

KrishnaCN For now post to the 'Historical Events' Article, there's not much there right now but I'll update it soon

Reply Good karma+1 vote
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