Intended for Crysis: Remastered Patch 1.2. Deprecated release.
Installation:
Copy the files into: CrysisRemastered/Game Speed mode energy drain fix will need to overwrite existing difficulty files.
Known Issues:
Broken objects disappear fairly quickly, and this is more obvious with the more complex models.
Patch 1.2 broke vegetation touch bending. You'll have to wait for Crytek to fix it.
The 2011 weapon models are first person only. The models on the ground and held by enemies are the OGs.
I would have preferred to put enhanced speed mode on the right shoulder button of gamepads, but this made it impossible to support classic and streamlined suit modes on gamepad.
zzz_EnhancedSpeedMode.pak also disables logging, since the game is spawning a new line the log every time you hit ALT.
Thanks to Crytek & Saber for their ongoing support for the remaster, as well as making it reasonably mod friendly.
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Hey man thanks for the modding. I know it's a longshot.
But do you think you'd be able to increase the enemy count in the game closer to what it is in the original?
There are so many firefights in the game that are much less exciting than in the original due to a decreased number of enemies.
Would be great to see the enemy count increased again! It's a shame they didn't bother to do this themselves for the PC version.