This mod aims to continue fixing bugs and making improvements to the remaster now that official support has ended. The goal is to respect the vision of the original game by Crytek Frankfurt, its PS3/360 port by Crytek UK, and Saber Interactive's remaster to get the remaster closer to Crysis 2 Remastered in quality.
This release fixes some regressions, implements a range of new bug fixes, and visually updates some maps. 0.29a is an (un)installer hotfix, replacing...
This release fixes some regressions, implements a range of new bug fixes, and visually updates some maps.
This is a minor update that fixes bugs in the installer/uninstaller and also fixes the motion blur toggle not working correctly.
Updated release for the final patch, with some additional bug fixes and visual improvements.
Corrected a mistake regarding vegetation on Medium quality.
Changed AI navmesh files for some maps. Fixed rebinding "Use" key not affecting vehicles. Removed forced vsync off. Further tweaks to object/vegetation...
Bug fixes and improvements to FOV handling code. Optional UK weapon sounds should sound correct now.
Changed gravity from -14 to -9.8, matching original game. Fixed an issue where motion blur would be automatically enabled on reboot if the user had turned...
Implemented FOV adjustment. Press PLUS and MINUS keys on keypad to adjust FOV. The new FOV will be saved whenever you reach a checkpoint, and will persist...
1. Implemented a modified version of Mine's ToD settings on Tank/Onslaught. 2. Tutorial prompts will now play correctly in Island when using Classic Nanosuit...
1. Previous update reverted police car fix. Fixed. 2. Fixed issue where loading a save where modern nanosuit strength mode sound would play endlessly...
Fixed multiple issues related the AI using mounted weapons. Ceph Troopers now fire continuously instead of burst firing, matching OG behavior.
This update regenerates the navmeshes for Village, Rescue, and Harbor, solving a number of AI navigation issues in those maps.
Significant update that fixes bugs ranging from music, AI, vehicles, textures, and more.
Updated for the new 2.0 patch. Fixes missing music in Ascension, incorrect Scar model, and incorrect Core loadscreen music.
Intended for Crysis: Remastered Patch 1.2. Deprecated release.
Intended for Crysis: Remastered Patch 1.2 Restore auto-zoom when firing full auto weapons. Fix broken Scar model. Implement tessellated water on High...